Dwarves

Yep! Simplicity in itself, just some minor coloring really huh? Hey another idea for you. Dwarves are ultra conservative right and do not really like to innovate unless they have to? How about giving their version of the Alchemist/inventor guild not actually giving them a science bonus but instead either giving them culture and cash or production?

I bring that up cos all the stuff they use are designs that are centuries old, in the novels there was a trollslayer I think who invented a zeppelin! He was kicked out of the dwarf hold because he defied the guild, lol.
 
lol.
yeah D. are have advanced tech compared to other races because those others either are just starting out or care about other stuff like magic or trees or killing or being not-dead.
Modern D. are taken by themselves really conservative...they considder themselves at their pinnacle of achievement (or rather past it actually) ...kinda like china at the start of last century. But lucky for china, it's ancient barbarian nemesis was bribable and eventually absorbed...orks don't conquer and rule, they pillage and loot.
 
Hmm I smell a rogue dwarf inventor event manifesting itself!
 
Hey P_L / Deon, did I upload/email the files/code for those mushrooms?

i never got the files, but if you upload them ill add them to the minimod. :)

Perhaps D could start with multiple settlers or have an early (obsoletable) settler unit that is dirt cheap.

i like that idea. maybe the same for every anciant race (elves etc?)

ah. yes. that might be cool....maybe as an event...
cool idea.
 
Sent you (P_L) all my files and codesnippets on the shrooms, so you can integrate them. (G-mail)

I'll have to reboot my dwarf-designing micro-mod (modofamodofamod) as I seem to have promised a rat-wars upgrade. Which will include a new dwarf unit list, new improvements to use the new resources and to bolster the reputation of dwarves as engineers. A start on skaven units.

I just need to restrict myself to a few changes at a time and not keep changing too many things at once. :angry at self:
 
One thing might be interestin but is only viable if you expand the amount of area that Dwarves have availability to settle (cuz it's requires one port city, preferably the city of Barak Varr, the only Dwarf seaport) is Dwarven Ironclads. Another idea also requirin the port of Barak Varr is the fabled regiment of Slayer Pirates.

Thoughts?
 
i hadn't considdered the fixed map as standard, so saw no reason to not include them.
(haven't started on adding them though, focussing on early units and workerbuilds)
no big shortage of good locations on most random maps.

A Dwarf will just need to find a location for a seaside city or capture one.

Or include an underground channel to the coast from a landlocked city just a few tiles distant from sea... as a worldwonder...
no idea how though.

or a terraintype-changing sapper-unit-sacrifice-'spell'.
 
Jus y'll keep in mind that the only Dwarven seaport is called Barak Varr.
That 'll depend on the dwarven city settling order...unless dwarves start with all their cities established. which sounds boring to me...and not all lost cities are mentioned I think.
...could be a nice concept for a next scenario after kinstrife: "Age of the Beard"
Keep the dwarves alive for several ages while first elves, then skaven and orks attack relentlessly.

Some nice quest opportunities too:
drive all highelves from the shores of the oldworld before the end of the age of magic at any cost.
Do not lose the city of Kharak-x...ever...or recapture it in y turns, else get -2happy empirewide.
limiting dwarves to conscription in such a scenario should add another epic doomsday feeling of dwarfs being genocided.
 
That 'll depend on the dwarven city settling order...unless dwarves start with all their cities established. which sounds boring to me...and not all lost cities are mentioned I think.

Altho that is true, jus pointin out that in the Warhammer world, based off of both the RPG and the Warhammer game, Barak Varr is the only Dwarven seaport.
 
Altho that is true, jus pointin out that in the Warhammer world, based off of both the RPG and the Warhammer game, Barak Varr is the only Dwarven seaport.

How about having labeled ruins for the player to resettle at their discretion? Just help give some guidance about where those cities were. Course if they are beginning the game on turn one that would not make sense. Personally I enjoyed the WB map in the public maps folder in the MOD folder, gave me a chance to settle bugmans brewery for example.
 
eventually we hope to use the city placement strategy from Rhyes where any city built in a certain area has a specific name, ie any city built on the coast near the location of Barak Varr will eb called Barak Var, but if the woodelves capture it it will take on a suitably woodelven name.
 
That IS an interesting feature.

But only applicable again to a fixed map.

...Can you think up enough specific names to allow for example a WE world domination victory?
 
Hmm I smell a rogue dwarf inventor event manifesting itself!

That sounds cool. Wat would the event play out as? Wat would it require to trigger? Wat would the options for it be? (Etc.)
 
Can you think up enough specific names to allow for example a WE world domination victory

not enough to rename every city to a WE name, but enough certainly to rename the most likely paths of domination. the same for most other civs.
 
not enough to rename every city to a WE name, but enough certainly to rename the most likely paths of domination. the same for most other civs.

That sounds cool. How would that play out for the WEs? DO they have to conquer everything?
 
Sorry. Are there any Dwarven victories? (Besides the drive the HEs off the old world.)
 
That sounds good. Hard nough to do, but not impossible.
 
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