danielkulla
Curious Party
I think I found a way to have the popular civilization trait feature in the game without its culturalist (or racist?) implications.
The idea is that each terrain square generates a certain probability for different traits, f.e. deserts for spiritual, rivers for commercial, forests for industrious, mountains for spiritual and protective, and so forth.
In an easy implementation, this would mean that after the founding of the first city by the surrounding terrain it is decided which traits your civilization has. This would probably already work for Civ4 Mods.
Even more dynamic - and even less culturalistic - it would become that these major traits change with won or lost territory all through the game. For the historical perspective, the core terrain from the beginning could be weighed higher in the equation. In turn, the influence of these traits could diminish by entering the modern age.
I would also like a bigger influence of these traits - so that different traits enable civs to do specific research quicker (or slower), that they have different building speeds for practically every building and unit.
The idea is that each terrain square generates a certain probability for different traits, f.e. deserts for spiritual, rivers for commercial, forests for industrious, mountains for spiritual and protective, and so forth.
In an easy implementation, this would mean that after the founding of the first city by the surrounding terrain it is decided which traits your civilization has. This would probably already work for Civ4 Mods.
Even more dynamic - and even less culturalistic - it would become that these major traits change with won or lost territory all through the game. For the historical perspective, the core terrain from the beginning could be weighed higher in the equation. In turn, the influence of these traits could diminish by entering the modern age.
I would also like a bigger influence of these traits - so that different traits enable civs to do specific research quicker (or slower), that they have different building speeds for practically every building and unit.