EgonSpengler
Deity
- Joined
- Jun 26, 2014
- Messages
- 11,716
The game's not about just preventing things, though. It's also about managing things, preparing for things, and reacting to things. Anyway, this game badly needs changing conditions - like, really badly - because the final 1/3rd to 1/2 of every game is tedious and predictable. Until R&F came out, I hadn't finished a game of Civ VI in a year. I recently played a game through to the end, just to see if R&F had improved the dynamism of the back half of the game (it didn't seem to, but it was just one game). I'm also a historian, by avocation only, and I'd love it if this game asked me to actually do something past the Medieval Era. Most of the current problem is with the AI, but I'm sure programming an AI that can keep pace with a human is pretty tough. Throwing curveballs at the player would improve both historical accuracy and gameplay. Anyway, there's no reason some sort of "disasters" or "events" system couldn't be an option you can turn on or off when you start a new game.Also Jordan, where an entire country is on the verge of running out of water, or the countries of Micronesia, who are being slowly drowned by Too Much Water.
Much of that is Climate Change, which is a separate mechanic, I think: is the game going to try to represent 'natural' or Man-Made Changes in the terrain or climate and their effects? This is not just a modern phenomena, since the eruption of Thera in the 16th century BCE may have disrupted the climate of the entire eastern Mediterranean, and 'cyclic' climate change affected Europe in the late Middle Ages and earlier, may have contributed to the Germanic/Gothic migrations into the Roman Empire and the Viking explosion' of the 9th century CE.
Global, long term, multi-country Disasters are, I think, a lot more problematic to include in the game: who wants to play a game in which the conditions may change for the worse almost everywhere in the game and there is Nothing You Can Do to prevent it, just 'muddle through' until it's over? I confess, I'm a confirmed Historian by vocation and avocation, and even I wouldn't be happy playing that kind of a game!