notque
Artificially Intelligent
- Joined
- Nov 13, 2005
- Messages
- 2,180
This was very hard to fix, all the thanks to Delnar for helping, and FilthyRobot for troubleshooting/testing.
In ActionPanel.lua, look for this section
elseif (CheckCityRangeAttackState()) then
-- Special "City Ranged Attack" state for when there are no end turn blockers but
-- there is a city can that perform a ranged attack in 'auto end turn mode'.
message = cityRangedAttackString;
toolTipString = cityRangedAttackTip;
iFlashingState = FLASHING_END_TURN;
else
and add under message
icon = "ICON_NOTIFICATION_NEXT_TURN";
In ActionPanel.lua, look for this section
elseif (CheckCityRangeAttackState()) then
-- Special "City Ranged Attack" state for when there are no end turn blockers but
-- there is a city can that perform a ranged attack in 'auto end turn mode'.
message = cityRangedAttackString;
toolTipString = cityRangedAttackTip;
iFlashingState = FLASHING_END_TURN;
else
and add under message
icon = "ICON_NOTIFICATION_NEXT_TURN";