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Dynamic Traits Addon Design

Discussion in 'Rise from Erebus Modmod' started by Valkrionn, Feb 26, 2012.

  1. Calavente

    Calavente Richard's voice

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    Working on Casin Loveless; The Educated Pirate.

    lvl1:
    +10%:science:
    +1:hammers: +3:commerce: to haunted wreck (as Cassin would certainly raid the wreck to see if something is useful there instead of just fearing it)
    +25% GPP

    Lvl2:
    library gives +1:)
    elder council +1:)
    Harbor grants +1:science:
    +30%:science: from trade routes ( I meant : if I got initially 3:commerce: from a given trade route, now I get 3:commerce: and 1 :science:)
    now: two things I'm not sure are possible but that would be fun :
    Spoiler :
    Blocade gives :science: on top of :gold: (if possible ; same value (doubles the amount of total commerce yield gained by blocade).
    Pillage gives :science: on top of :gold: (if possible ; same value (doubles the amount of total commerce yield gained by pillaging).
    Lvl3:
    +10%:science: (total : +20%)

    champions get command I and +2:science: per unit killed.
    All naval units gets +3 :science: per unit killed
    +25%GPP

    Points gained by: building libraries, pillaging, killing Order and AV Units (late game), gaining Great Sage, building harbor, building naval units, commandering naval units with the "boarding effect"....

    Casin loveless was : financial / philosophical. But I think her aspect of the "educated pirate" is more interesting, reading the pillaged books, discuting theology, and manipulating others to gain them to her cause...etc
     
  2. Evalis

    Evalis Prince

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    @Calavante for Deidre you put +2 :health: and +1 :) per city.. was this supposed to be a static bonus, or was it supposed to grow as you built more cities? If it is the latter, that bonus would quickly get out of hand without a limit of some sort.
     
  3. Calavente

    Calavente Richard's voice

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    you're right.
    that was +2:health:, +1:) static for the civ... resulting in +2:health: and +1:) in each city
    my mistake
     
  4. Viatos

    Viatos Prince

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    Lucius
    Luck and Charm
    • +10% :culture:, +10% :gp:, -10% XP needed to level.
    • +20% :culture:, +20% :gp:, -20% XP needed to level.
    • +30% :culture:, +30% :gp:, -30% XP needed to level.

    Several creative liberties are being taken here. Firstly, after prolonged deliberation on how to model "Harmatt, but not quite Harmatt" I gave up and designed Lucius as a leader-specific replacement with upgrade potential. Deirdra's present traits suggest a growth-economy focused leader, and Ciara's image puts me in the mind of a more xenophobic, militant ruler, so there's your "civ-focused" options; Lucius is focused, instead, upon himself.

    Lucius (Hero)
    Requires Cartography, Tracking, and an Exploration Guild.

    3 :strength:, 2 :move:
    0-3 first strikes.
    Ignores terrain movement costs.
    60% withdrawal chance.
    +1 :strength: from Air Affinity.
    -50% city attack.
    Can use Bronze, Iron, and Mithril.
    Starts with Adventurer, Hero, Lion Blood (roar!), Ragetongue, and Breath of Tali.

    Ragetongue is a unique equipment granting +1 :strength:, 2 first strikes, and +1% strength gained per unit killed.

    Breath of Tali grants cities hosting Lucius +1 :) , +1 :gold:, +1 :culture:, and +1 :hammers:, and includes a 10% chance to avoid bad lair results. It upgrades at the second and third ranks of Luck and Charm to Word of Tali and Song of Tali, each granting an additional +1 :), +1 :gold:, +1 :culture:, +1 :hammers:, and 10% chance to avoid bad lair results.

    So you can either send him out and make him awesome, or keep him home and make awesome stuff. His increased city attack malus should hopefully offset his out-of-the-box improvement over Harmatt. Lion Blood is there because you can stack it with Courage if you get Courage first, which would allow his total bad lair result evasion to rise to 100% instead of 90%.

    Edit: I found an acrylic of a guy with a whip. I did make an effort to find a more appropriate art style, but searching for men with whips leads down some odd paths which eventually took their toll on my desire to keep doing it.
     
  5. Viatos

    Viatos Prince

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    Dain the Caswallan
    Bastion
    • All units start with Drill I. Arcane units also start with Martial I and Wards I. +50% :gp: rate.
    • Arcane units who qualify gain Martial II and Wards II. +33% :hammers: and :gold: from trade.
    • Arcane units who qualify gain Martial III and Wards III. Activates Tolerant.

    Martial I: 3:strength: ranged attack, range 1, 40% damage limit. Grants +1 XP per combat.
    (Reqs Channeling I and Arcane unit)
    Martial II: +2:strength: and +10% damage limit to ranged attacks.
    (Reqs Channeling II and Martial I and Arcane unit)
    Martial III: +1:strength: and +10% damage limit to ranged attacks. Grants +1 XP per combat.
    (Reqs Channeling III and Martial II and Arcane unit)

    Wards I: +1 defense :strength:.
    (Reqs Channeling I and Arcane unit)
    Wards II: 20% withdrawal.
    (Reqs Channeling II and Wards I and Arcane unit)
    Wards III: +1 defense :strength:.
    (Reqs Channeling II and Wards III and Arcane unit)

    Eldritch: Grants +.5 ranged :strength: affinity and .33 XP rate affinity for Metamagic Mana.
    (Reqs Channeling II and Martial II and Metamagic II)
    Explosive Tactics: Grants +.5 ranged :strength: affinity, 10% collateral damage limit affinity, and .5 collateral damage targets affinity for Fire Mana. Can cause collateral damage to 1 unit.
    (Reqs Channeling II and Martial II and Fire II)
    Arcane Ferocity: Grants +.5 ranged :strength: affinity, .5 combat:strength: affinity, 5% healing affinity, and 3% combat healing affinity for Body Mana.
    (Reqs Channeling II and Martial II and Body II)

    Caswallan: +2 ranged :strength:, +10% damage limit to ranged attacks, can bombard, can heal while moving.
    (Reqs Channeling III and Martial III and Eldritch and Explosive Tactics and Arcane Ferocity)

    Ranged Strength is equivalent to the base strength of Apprentices, Wizards, and Battlemages without the affinity promotions. I don't really know how Firebows fit into the picture. Maybe let them start with Flaming Arrows, and have Flaming Arrows affect ranged combat, which would be a good idea in general because +1:strength: is not hugely meaningful to archers anymore.
     
  6. Calavente

    Calavente Richard's voice

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    maybe eldritch, explosive tactics and Arcane ferocity could be exclusive promotions...
    because as they are, each is already really strong so getting all of them :yuck:.

    And I propose that you restrain them to "arcane" units. otherwise, most horsearchers, champions...etc could get those promotions and that would be sickly overkill.

    and maybe caswallan can only be given to one guy.
    otherwise, when I'll be level III, all my liches, arcane heroes, druids, archmages, (high priests maybe), will have Martial III, Wards III, eldritch, explosive tactics, Arcane ferocity AND Caswallan;
    :D

    And please, those promotions are not automatically (eldritch, explosive tactics, Arcane ferocity, caswallan : they need to be picked;..please)
     
  7. Viatos

    Viatos Prince

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    Changed Martial and Wards to require the Arcane type, and Caswallan to require all three mana focus upgrades; now it costs four levels that could have been spellcasting to achieve, and forcing all three upgrades limits the normally successful tactic of stacking one type of mana for affinity summons: you need at least 2 of each type to get a full point of ranged strength, for instance.
     
  8. Valkrionn

    Valkrionn The Hamster King

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    Sorry, I've been busy the past few weeks (training a new employee, so all my "free" time to mod was gone), and haven't read the latest posts yet.

    Tomorrow I will start work on merging tags from civics over to traits, and build the installer for 1.4; I'll upload it once I get home that night, since it'll take a few hours.
     
  9. Calavente

    Calavente Richard's voice

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    no problems.
    I stopped thinking about new "traits" 'cause 3 propositions in row without feedback was a bit unsatsfying.
    but once you do a selection/recapitulation of all propositions that satisfy you, we will know which leaders need our "devotion".

    However the balancing aspect between all propositions might be a bit hard. Some seem really powerful, while other are just powerful or odd or even low profile...
     
  10. Viatos

    Viatos Prince

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    Is this still something you're planning to implement? Just to be clear.
     
  11. Valkrionn

    Valkrionn The Hamster King

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    Yes, but it was never intended to be part of 1.4. It will be an optional addon, as it will quite likely not be balanced, simply fun.
     
  12. Valkrionn

    Valkrionn The Hamster King

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    Both of these could work. Not sure if the bonus-per-religion works; But temples are a good substitue.

    These should both work.

    Interesting one. Definitely pushes him into AV, which is lore-appropriate (though I always personally want him in FoL :p).
     
  13. Valkrionn

    Valkrionn The Hamster King

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    This is a good one. Only thing I'm not sure about: The twincast-for-summons. Possible, but would need all summons to take it into account (lots of grunt work for a minor effect, basically; Easier to just do twincast).

    This fits. A little bit weak, maybe? Not sure. Definitely fits her lore though.
     
  14. Valkrionn

    Valkrionn The Hamster King

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    This should work.

    I like this one, but I'm not sure on the blockade/pillage yields. Will look at it.
     
  15. Valkrionn

    Valkrionn The Hamster King

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    I definitely like this one, though I think we'll stick with the current image for him.

    Like this one too. :goodjob:


    Sorry for the delay, been busy at work. Spring break, and all. Had to break up the post, too many images.
     
  16. Calavente

    Calavente Richard's voice

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    Thanks Valkrionn for responding.
    that's nice of you.

    for Deidra: I know it seems weak. especially when compared to the proposed Lucius (+60culture, +60%gpp, -60% to upgrade units + a super hero)... but I didn't have any idea.

    (Maybe when all leaders have such traits one can balance them more easily... And I'll have to say that I have no idea at the moment of what should be the average "power" of such traits.)

    For Keelyn : no pb with twincast. but then, i think it should only be given to units with chanelling III. (because twincasted fireballs.... for each mage ... arg..)
     
  17. JEiK66

    JEiK66 Chieftain

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    • Daracaat
      • LV1- -10% xp required to level up; +1:food: on tiles with 4:food:; -10%:culture:
      • LV2- -10% xp required to level up; capital can use three rings out
      • LV3- -10% xp required to level up; + 50% :hammers: when building dark wealds; dark wealds give +1:), +2:food:, and +20%:culture:
      • points from population in capital and spiders killing things

    • Veraato
      • LV1- increased chance to generate scorpions; scorpions and workers begin with scorpionkin promotion (+10% withdrawal, workers can build scrubs on desert); scorpions get +1 strength
      • LV2- -10% city upkeep; +1:food: from scrubs; all units begin with scorpionkin
      • LV3- -10% city upkeep; + 2:commerce: from scrubs; +1 free specialist per city
      • points gained from all population and scrubs in territory.
     
  18. Viatos

    Viatos Prince

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    30%, not 60%.

    Kolsehvahn
    Tyrant Lizard King
    • Can build Slave Pens. Recon units start with Ambition and Slaver. +33% culture, -23% culture during peace.
    • Tiles with :hammers::hammers: produce an extra :hammers:. Slave and citizen specialists produce an extra :hammers:. Recon units start with Combat I.
    • Activates Tolerant. Increases the slave limit by 5. Slave specialists produce an extra :hammers:.
     
  19. Calavente

    Calavente Richard's voice

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    well technicaly it is written : lvl1 +10, lvl2: +20 (so +10 + +20= +30) lvl3 +30 (so +10+20+30=+60)... that's were my mistake is coming from. Valkrionn said that all levels are additive with each others.
     
  20. Valkrionn

    Valkrionn The Hamster King

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    Calavente is correct, levels are additive, they don't replace earlier levels.
     

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