Dynastic Game Speed Mod

didaskalia7 said:
I cut and pasted the dynastic information into the game speed as if it came with original files, checked it, and there is no problem running it. As far
as the cache goes, its there when I first start the game, on load up.
Will the cache stay there when you close the program, and how do you clear it out?
:confused:
I get the same look with the "Gigantic" map mod that was made, I cut and pasted that in as well.

Thanks,
If you have the patched version of Civ4, you can clear out the cache by holding down shift as the game loads.

I've had real trouble with the cache. I've made mods with new graphics, and even after totally eliminating the old graphics from the main program directory, it still loads them from the cache. I've gotten in the habit now of just cleaning out the cache every single time I load the game.
 
Something I just learned about my Speed mod that I am anxious to learn about other speed mods...

I have had a report that in my mod GREAT PEOPLE do not properly grant techs when used to gain techs.

Has anyone tested this in your mod.
 
FexFX said:
Something I just learned about my Speed mod that I am anxious to learn about other speed mods...

I have had a report that in my mod GREAT PEOPLE do not properly grant techs when used to gain techs.

Has anyone tested this in your mod.
If a tech costs more than a certain number of beakers (1500 I think), your Great Person will only contribute 1500 beakers to the tech. Then when you get around to researching the tech on your own, you are already a significant amount ahead. You see this all the time in the Modern age, when all techs cost a lot.
 
MerakSpielman said:
If a tech costs more than a certain number of beakers (1500 I think), your Great Person will only contribute 1500 beakers to the tech. Then when you get around to researching the tech on your own, you are already a significant amount ahead. You see this all the time in the Modern age, when all techs cost a lot.

Yup, I had several people posit this answer in a different thread...
:)
Thanks for the breakdown tho!

Since tech costs are more than double a normal game's tech costs in my mod, This is a logical explanaion!
 
I still can't make this work with 1.09. Holding down the shift key doesn't do anything, it still gives me errors on startup with this installed...
 
NorthernEmpress said:
I still can't make this work with 1.09. Holding down the shift key doesn't do anything, it still gives me errors on startup with this installed...

Are any mods working for you?

Have you tried my mod? (FexFX - Bigger & Longer)

What directory do you have the mod installed into?
 
FexFX said:
Are any mods working for you?

Have you tried my mod? (FexFX - Bigger & Longer)

What directory do you have the mod installed into?


I had an older version of the mod installed that actually put a radio button for "Dynastic speed" above epic speed, and that you had to replace the asset files instead of the mod folder. 1.09 didn't like that.

Trying the new one doesn't have that anymore, i'm assuming it just slows down all the speeds?
 
Is it just me or everyone has Christianity found around 500 CE with this mod??
 
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