I have some questions about EC strategy, mainly for advanced players. I'd especially like to hear from somebody who can conquer by 1000AD on Deity.
1) When is Mike's worth it? I usually keep my cities small and don't need Mike's. Are there some situations where it is better to build Mike's and let the cities grow? Is this just a matter of taste?
2) The no-city strategy. Can anyone estimate it's chance of success? Does it depend a lot on the map?
3) Is SunTzu worth it? I usually build it on normal maps with decent growth, but omit it on poor maps when it is hard to get invasions started on time.
4) 3arrows Are there certain types of maps or levels of play where it works much better than ICS or vice-versa?
5) Do EC players use any of these? SSC/STC, trade routes, republic, tech after monotheism, wonders besides HG/MPE/ST/LH/Mikes, catapults, legions, knights, city improvements.
Thanks
1) When is Mike's worth it? I usually keep my cities small and don't need Mike's. Are there some situations where it is better to build Mike's and let the cities grow? Is this just a matter of taste?
2) The no-city strategy. Can anyone estimate it's chance of success? Does it depend a lot on the map?
3) Is SunTzu worth it? I usually build it on normal maps with decent growth, but omit it on poor maps when it is hard to get invasions started on time.
4) 3arrows Are there certain types of maps or levels of play where it works much better than ICS or vice-versa?
5) Do EC players use any of these? SSC/STC, trade routes, republic, tech after monotheism, wonders besides HG/MPE/ST/LH/Mikes, catapults, legions, knights, city improvements.
Thanks
