imo it's part of Polynesia's appeal. very early game you are the king of the seas, then it tapers off once others unlock sailing, then your advantage pretty much vanishes by astronomy. compared to other terrain-reliant civs theirs is quite tame.
besides, other civs would also be affected. iirc Carthage is going to have a unique settler, this will affect their maritime expansion. authority civs might see less land barbs to farm early game. coasts will be more dangerous earlier which may pressure civs like Mayas to take detours in their tech tree strategy.
isn't this a very risky gamble rather than an exploit? you'd need quite a lot of early game turns to make sure a spot truly is perfect, then more turns to bring the settler in, not to mention the risk of a barb camp getting spawned right over the spot. any ruin you get at that time would just be used to make up for those lost turns.in a slower speed game is to roam around the ocean for a number of turns off the start to find the perfect capital spot
besides, other civs would also be affected. iirc Carthage is going to have a unique settler, this will affect their maritime expansion. authority civs might see less land barbs to farm early game. coasts will be more dangerous earlier which may pressure civs like Mayas to take detours in their tech tree strategy.
I imagined it was the same way the Sentinelese got to their island.Initially they don't have boats and can't embark... So how is it they're able to get to all those little islands? Was Moses a barbarian?