panda_pajama
Chieftain
- Joined
- Oct 22, 2015
- Messages
- 3
Hi, first post here, even though I've been a lurker for more than 7 years in here.
I fell ill a few days before, so I got some days off work. I thought I'd give another try at my favorite Civ of them all.
So far, I can pretty much beat the game comfortably in Monarch using CE, and I thought I should try the SE, which I had never tried because I was a bit scared it would take too much micromanagement, but what the whoohee! let's try something different for a change, so I started my new game at Prince, and chose Ghandi, which seems an interesting choice for SE. (I'm playing Warlords) The fast worker is pretty cool too.
After reading the beginner's guide to SE, I thought I was ready and started a few games. I'm doing several things very differently from when I played financial/CE, and I still can't figure out how to clear the very early game.
So first, I try to focus my first city to commerce, second city to production, and third city to science. Especially for the science city, I try to look for lots of freshwater to get lots of good farms going up, and one or two health related resources.
Since SE is all about surplus food, I need to get a worker very soon. I start with Warrior->Worker, Worker->Warrior, and I even tried Worker->Settler. Unfortunately, the worker slows down growth for a very long time.
When I get my second city up, I usually have my worker ready to start a farm over there and finish a road from the capitol. By this time I already have one or two farms in the capitol, which has already grown to size 4.
I start my second city with either warrior or immediately library (it's supposed to be a production city, so warrior makes more sense, since my initial warrior is still out getting as many huts as possible). By this time, I'm usually getting my second worker in the capitol, or even my second settler to get the third city up as soon as possible.
When I place my third city, I get my worker(s) there to start one or two farms, and get a library right away. In my second city I'm making a warrior to get to the third city (no archery yet because of the tech choice, see below)
Techwise, instead of balancing research all over, I start with farming, wheel, masonry, bronze working (for chopping) then try to get writing as soon as possible, then immediately alphabet to start tech trading. I completely disregard all other tech, specially archery and iron working.
By this time I start the pyramids, either in the capitol or the prod city. I then get as many workers there to help with chopping.
Once I get alphabet, I start tech trading (not a fan of it though), and get most of the gaps I had. The tech city's library is now ready, and I start specializing.
Some 10 turns later, I get my first Great Scientist and lightbulb Compass (meh).
By this point, the pyramids are still some 25 turns away, and somebody else beats me to them. Even when I have stone (which is once in a blue moon). I notice I still only have three cities, while every AI has at least 5. I have a pathetic military composed of a handful of warriors, while the AI has 3 or more archers per city, and with axes and swords headed for me. In the graphs I'm last place in everything. A few turns later, the barbs, which I had almost kept at line, take over one of my cities.
At this point I quit the game. I don't think it's very much salvageable at this point, even though I did everything just as I think I'm supposed to.
I tried the same idea with some variations at least 8 different times, and more or less it all ends the same.
My problem is that growth is very very slow in the early game under these conditions. Usually for a CE, I would focus on growth and military very early on, with a more balanced tech tree, and start cottage spam around medieval age, now that I have 6 or more cities and a very healthy military.
I don't understand how SE is supposed to work, as I understand it is very dependent on the very early game. I can't manage to clear the first 100 turns without seeing it take some kind of form. I keep reading SE is compatible with warmongering, but I simply cannot see how that is supposed to happen.
I read the whole specialist economy thread, but there's hardly anything mentioning the very early game (first 20 turns).
Could anybody point me in the right direction to get a good SE start?
I fell ill a few days before, so I got some days off work. I thought I'd give another try at my favorite Civ of them all.
So far, I can pretty much beat the game comfortably in Monarch using CE, and I thought I should try the SE, which I had never tried because I was a bit scared it would take too much micromanagement, but what the whoohee! let's try something different for a change, so I started my new game at Prince, and chose Ghandi, which seems an interesting choice for SE. (I'm playing Warlords) The fast worker is pretty cool too.
After reading the beginner's guide to SE, I thought I was ready and started a few games. I'm doing several things very differently from when I played financial/CE, and I still can't figure out how to clear the very early game.
So first, I try to focus my first city to commerce, second city to production, and third city to science. Especially for the science city, I try to look for lots of freshwater to get lots of good farms going up, and one or two health related resources.
Since SE is all about surplus food, I need to get a worker very soon. I start with Warrior->Worker, Worker->Warrior, and I even tried Worker->Settler. Unfortunately, the worker slows down growth for a very long time.
When I get my second city up, I usually have my worker ready to start a farm over there and finish a road from the capitol. By this time I already have one or two farms in the capitol, which has already grown to size 4.
I start my second city with either warrior or immediately library (it's supposed to be a production city, so warrior makes more sense, since my initial warrior is still out getting as many huts as possible). By this time, I'm usually getting my second worker in the capitol, or even my second settler to get the third city up as soon as possible.
When I place my third city, I get my worker(s) there to start one or two farms, and get a library right away. In my second city I'm making a warrior to get to the third city (no archery yet because of the tech choice, see below)
Techwise, instead of balancing research all over, I start with farming, wheel, masonry, bronze working (for chopping) then try to get writing as soon as possible, then immediately alphabet to start tech trading. I completely disregard all other tech, specially archery and iron working.
By this time I start the pyramids, either in the capitol or the prod city. I then get as many workers there to help with chopping.
Once I get alphabet, I start tech trading (not a fan of it though), and get most of the gaps I had. The tech city's library is now ready, and I start specializing.
Some 10 turns later, I get my first Great Scientist and lightbulb Compass (meh).
By this point, the pyramids are still some 25 turns away, and somebody else beats me to them. Even when I have stone (which is once in a blue moon). I notice I still only have three cities, while every AI has at least 5. I have a pathetic military composed of a handful of warriors, while the AI has 3 or more archers per city, and with axes and swords headed for me. In the graphs I'm last place in everything. A few turns later, the barbs, which I had almost kept at line, take over one of my cities.
At this point I quit the game. I don't think it's very much salvageable at this point, even though I did everything just as I think I'm supposed to.
I tried the same idea with some variations at least 8 different times, and more or less it all ends the same.
My problem is that growth is very very slow in the early game under these conditions. Usually for a CE, I would focus on growth and military very early on, with a more balanced tech tree, and start cottage spam around medieval age, now that I have 6 or more cities and a very healthy military.
I don't understand how SE is supposed to work, as I understand it is very dependent on the very early game. I can't manage to clear the first 100 turns without seeing it take some kind of form. I keep reading SE is compatible with warmongering, but I simply cannot see how that is supposed to happen.
I read the whole specialist economy thread, but there's hardly anything mentioning the very early game (first 20 turns).
Could anybody point me in the right direction to get a good SE start?