aelf
Ashen One
It's been a while since I've written a guide. I got into Civ6 late and never felt I got a handle on it until the last few years. This time, I'm here from pretty much the start, and I may have insights to share based on my experience so far and some lessons learned in Civ6 that are still applicable.
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There has been a lot of complaints about the AI's bad settling. Part of that is the AI seemingly going out of its way to forward settle and/or settling between the player's cities. It definitely happens. But you can do something about it, especially since in Civ7 currently, the AI doesn't start with free settlers.
So here is a guide, with illustrations, on how you can get ahead of the AI and get a good empire going at the start without having to declare war.
A good example is a game I played as Khmer (Immortal difficulty), where I started in the south of the continent. To the west was the sea. Amina's capital, Waset, was quite close to the north, but I had no neighbour to the east. This was a pretty ideal starting position. It meant I only needed to preempt Amina to give myself some breathing room.
So here's how I did it. I don't build early settlers. I buy them. In Civ6, this was a powerful move that could be done by selling luxury resources to the AI. In Civ7, you need a bit of luck with goodie huts and narrative events, but there's a good chance you'll be offered gold as an option. Take the gold where possible. The Lydian Lion memento (+200 gold at the start of each age) also helps.
Once I had enough gold, I bought my first settler immediately - probably before the AI could build its first. I sent it north.
My second city, Indrapura, sat just outside Waset's borders. I bought my second settler as soon as I could afford it and planted my next city not far to the east of Indrapura. I went that way because there was room and there was an IP somewhere to the east, which Amina was only just finding out with her settler.
This was an agressive settling strategy designed (together with the IP, Divodurum) to seal off this portion of the continent from Amina's settlers. Be warned that this does seem to piss the AI off. Amina became my game-long enemy soon after, but having her capital within firing range actually gave me an advantage in war.
This was what it looked like at the beginning of the Modern Age. Indrapura was now named Wilwakita and Waset had been annexed. The AI did slip some cities into my part of the continent - my ally Hatshepsut, who took advantage of being able to cross my borders
So be wary of open borders and your friends. In any case, the two cities, Behdet and Khemenu, eventually revolted and joined my empire.
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There has been a lot of complaints about the AI's bad settling. Part of that is the AI seemingly going out of its way to forward settle and/or settling between the player's cities. It definitely happens. But you can do something about it, especially since in Civ7 currently, the AI doesn't start with free settlers.
So here is a guide, with illustrations, on how you can get ahead of the AI and get a good empire going at the start without having to declare war.
A good example is a game I played as Khmer (Immortal difficulty), where I started in the south of the continent. To the west was the sea. Amina's capital, Waset, was quite close to the north, but I had no neighbour to the east. This was a pretty ideal starting position. It meant I only needed to preempt Amina to give myself some breathing room.
So here's how I did it. I don't build early settlers. I buy them. In Civ6, this was a powerful move that could be done by selling luxury resources to the AI. In Civ7, you need a bit of luck with goodie huts and narrative events, but there's a good chance you'll be offered gold as an option. Take the gold where possible. The Lydian Lion memento (+200 gold at the start of each age) also helps.
Once I had enough gold, I bought my first settler immediately - probably before the AI could build its first. I sent it north.
My second city, Indrapura, sat just outside Waset's borders. I bought my second settler as soon as I could afford it and planted my next city not far to the east of Indrapura. I went that way because there was room and there was an IP somewhere to the east, which Amina was only just finding out with her settler.
This was an agressive settling strategy designed (together with the IP, Divodurum) to seal off this portion of the continent from Amina's settlers. Be warned that this does seem to piss the AI off. Amina became my game-long enemy soon after, but having her capital within firing range actually gave me an advantage in war.
This was what it looked like at the beginning of the Modern Age. Indrapura was now named Wilwakita and Waset had been annexed. The AI did slip some cities into my part of the continent - my ally Hatshepsut, who took advantage of being able to cross my borders

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