i find it hard to get to the 40+ per tile in exploration age.

Is level a factor? I am getting better, but still not there . . .

Are you using the policies that improve adjacency yields? You have to wait a turn for them to take effect after you slot them. Once they get you over 40, then you can replace them. There is one policy for every yield that can get adjacency bonus I believe.
 
Maybe, i will. It's just that so many things are coming together in the aim for high yield per tile. But i am getting there. I just discoverd that towns are actually very helpfull in growing cities and thus creating specialists. I think i turn to many towns to soon into cities.
 
Maybe, i will. It's just that so many things are coming together in the aim for high yield per tile. But i am getting there. I just discoverd that towns are actually very helpfull in growing cities and thus creating specialists. I think i turn to many towns to soon into cities.

Don't worry, until the last patch (1.2) it was generally better to have more cities than towns. The game is changing pretty quickly. Just check on here to see what's up and get some of the mods if you haven't already.
 
i am finally getting there. Placing buildings/wonders at the right spot in the early beginning of the game in combination with more towns so that cities grow and make room for a regular stream of specialists in the main cities did the trick.
 
I think that is outside of the purview of this thread.

I'm trying to help someone that asked a question here. Take whatever point your trying to make to the adjacency-isn't-historically-accurate thread please and thanks.
And in any event, the adjacency bonus here is meant to simulate things like having a lumber mill close to the source of lumber. Obviously in a game like civ, it's going to be abstracted, because the scale of the game is "big picture". But the basic idea here is perfectly logical.
 
Now that I can see the total yields prior to inserting a specialist, I get it more frequently. But I don't always know what I did to make it happen. Last game I was sitting at 2/5 for a while. I think it was because I slotted a policy, I jumped to 6/5. I'm not sure which had been close enough so that I might have known specifically which policy to choose.
 
Now that I can see the total yields prior to inserting a specialist, I get it more frequently. But I don't always know what I did to make it happen. Last game I was sitting at 2/5 for a while. I think it was because I slotted a policy, I jumped to 6/5. I'm not sure which had been close enough so that I might have known specifically which policy to choose.

Do you play on PC? There's a great mod that shows you exactly what you get from each policy, in total. Let me find it...

Here it is-

 
It was mentioned once in this thread, but the city-states bonuses (+1 science or culture per building for each city-state you befriend) are really strong. With 2 points in diplomatic attributes (discount on city-state befriending) and a few hub towns, you can befriend many city-states (which is a good idea anyway) and get those bonuses to something like +8 per building, so +16 on a science or culture quarter.
 
I'm starting to get it now. In my current game, I kept doing the tips for adjacency in post #3 of this thread: Science with Production, near a wonder; Food with Gold on the coast; Happiness with Culture near a mountain or wonder. Place the specialists on these quarters.

Suddenly I'm going from zero tiles with the required yield to three. No more scientific dark age potential, for missing the mark.
I'm not getting the golden age, but achieving one milestone gets me an attribute point. I'll take it!
 
I'm starting to get it now. In my current game, I kept doing the tips for adjacency in post #3 of this thread: Science with Production, near a wonder; Food with Gold on the coast; Happiness with Culture near a mountain or wonder. Place the specialists on these quarters.

Suddenly I'm going from zero tiles with the required yield to three. No more scientific dark age potential, for missing the mark.
I'm not getting the golden age, but achieving one milestone gets me an attribute point. I'll take it!

I suggest you download the mod I linked above if you're on PC. Even if you can't use mods, those policies that do things like +1 science on every science building might be what you need to get all 5 cities over the line.

I may be wrong but it seems like after you slot those types of policies they don't work until next turn. So don't do what I did and slot one in and think it doesn't work.
 
I may be wrong but it seems like after you slot those types of policies they don't work until next turn. So don't do what I did and slot one in and think it doesn't work.

I noticed the yields on the tiles update the same turn, but it counts for the legacy path only on the next turn (which is strange because other legacy paths will show the notification as soon as the condition is triggered, even mid-turn).
 
It has something to do with the policy card, not the legacy path. It prevents weird multiple benefits being exploited during celebration turns
 
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