MightySpice
Warlord
- Joined
- Feb 24, 2016
- Messages
- 129
Is level a factor? I am getting better, but still not there . . .
Is level a factor? I am getting better, but still not there . . .
Maybe, i will. It's just that so many things are coming together in the aim for high yield per tile. But i am getting there. I just discoverd that towns are actually very helpfull in growing cities and thus creating specialists. I think i turn to many towns to soon into cities.
i am finally getting there. Placing buildings/wonders at the right spot in the early beginning of the game in combination with more towns so that cities grow and make room for a regular stream of specialists in the main cities did the trick.
No, i am not sure if i got that far policy wise.
And in any event, the adjacency bonus here is meant to simulate things like having a lumber mill close to the source of lumber. Obviously in a game like civ, it's going to be abstracted, because the scale of the game is "big picture". But the basic idea here is perfectly logical.I think that is outside of the purview of this thread.
I'm trying to help someone that asked a question here. Take whatever point your trying to make to the adjacency-isn't-historically-accurate thread please and thanks.
Now that I can see the total yields prior to inserting a specialist, I get it more frequently. But I don't always know what I did to make it happen. Last game I was sitting at 2/5 for a while. I think it was because I slotted a policy, I jumped to 6/5. I'm not sure which had been close enough so that I might have known specifically which policy to choose.
I'm starting to get it now. In my current game, I kept doing the tips for adjacency in post #3 of this thread: Science with Production, near a wonder; Food with Gold on the coast; Happiness with Culture near a mountain or wonder. Place the specialists on these quarters.
Suddenly I'm going from zero tiles with the required yield to three. No more scientific dark age potential, for missing the mark.
I'm not getting the golden age, but achieving one milestone gets me an attribute point. I'll take it!
I may be wrong but it seems like after you slot those types of policies they don't work until next turn. So don't do what I did and slot one in and think it doesn't work.