Thalassicus
Bytes and Nibblers
This will only be for humans because I can't change the AI to recognize these things.
So the question is... for peaceful civilizations, what's the most likely source of rogue hostiles in the modern era? It's probably not unrest. These empires are happy and peaceful! However, they do tend to have smaller borders. Perhaps some Wild West theme? Outlaws in lawless territory robbing and pillaging at the fringes of society...
In particular, we're looking for a reason barbs would spawn for peaceful empires in the late game (not a wide/tall question).What has put me off CiV in the past is a constant cycle of never quite finishing any random maps because I either move too quickly through my civ's peak eras, or reach the point of winning-w/o-actually-winning-yet and get bored.
So, in short, I support the goal of increasing interest in the mid/late game.
In particular, we're looking for a reason barbs would spawn for peaceful empires in the late game (not a wide/tall question).
- Conquest empires: Freedom fighters spawn around puppet cities.
- Peaceful empires: Outlaws, mafia, drug cartels, etc. The question is how to represent this with an ingame effect.
What I actually wanted to propose is something completely different: the late game barbarians. Is it possible to create a unique Great General "Great Barbarian" or whatever who spawns with these uprising. It's flavourful (Hey, Timur arrived with his horse archers or Al Capone terrorizes Chicago) and it ups the threat level, if the Barbarian Civ would know how to use them...
I could give barbarians experience. +20% combat strength is basically the same whether it comes from a promotion or a great general. I think the main reason barbs aren't a threat in the late game is they never have promotions.
Is there an ETA for v137?Or did you mean v136?
It wasn't up yet when I posted that!v137 is already released.
That said, the idea of integrated Partisans arising from puppet cities (and perhaps something similar for large cities) later in the game sound like they could well be fun, as long as they don't become too tedious to deal with during non-warmonger games. This depends at least as much on the mechanism from which they arise (it should be reasonably predictable if not preventable, because random bad luck is never fun) as how difficult they are to actually deal with.