Earth 1000 AD (BtS)

Hello Rhye,

I always loved the 1000AD scenario, mostly because it's not modded. It's a great showcase of how the standard Civ4 can accurately model the state of the world at that time. The BTS version is great, in fact I wonder if some of the BTS design decisions were influenced by this scenario? (HRE comes to mind). In this version I was glad to see some errors in SouthEast Asia corrected, but I was puzzled by the Maya's absence. I imagine you stopped 1 Civ short of the maximum because you wanted to leave a spot open for a Colony?

If I may make a suggestion, I recommend changing the starting Era from Medieval to Renaissance. I sounds counter-intuitive but it would remove a lot of available Ancient Era wonders like the Oracle, leaving us with exctly those Wonders that were not yet built in 1000AD.

Once again, congratulations on this excellent scenario.
 
Thank you Corossol,

The Mayans were already "dead" in 1000AD, that was the main reason. An "independent city" would have represented them better, but that's another mod ;)
I'm not developing the scenario anymore for now, as I'm busy with Rhye's and Fall + other RL stuff.
 
Hmmm not very pleased with the Colonies so far.

I played as England, and made the entire US as my colony. But military they don't give me much support yet.

I play as chieftain though...
 
Good scenario except that France is culture flipping German and English cities, they managed to get London that way
 
Good scenario except that France is culture flipping German and English cities, they managed to get London that way
London? That's the Norman conquest for ya. :D
 
Cool new version, but I think you should change the color of at least the HRE, at best of all civs, back to their original team color. The HRE coat of arms looks so much cooler and like the real thing when it's on a yellow flag. :)
Khmer in USA-blue doesn't look right. hehe
 
Interesting, I noted the 1000 AD BTS scenario, I was wondering if it had been updated. The original version was good, but it had some problems; the Byzantines were too powerful, the New World civilizations were too advanced (Conquistadors being greeted by Longbows and Macemen . . . sigh), and of course Central Asia was too empty, resulting in the usual Siberian Land Rush™.

Anyway, thanks for revisiting this; I've been looking for the spiritual successor to the venerable Civ3 Middle Ages scenario, this may do the trick :) . I should have some specific feedback after I look at it tonight.
 
OK, here's my feedback, for what it's worth.

  • This scenario is crying out for Epic length. I made that change to my own copy of the "vanilla" version, I can look up what the starting turn should be to have it start at 1000ish (can't get it right on with Epic length, so it's like 1015 or something.)
  • Aztec and Inca--too many tech advances. I'm perfectly aware that the Maya were a relatively advanced civilization. The Inca and the Aztec weren't the Maya, however, and in many ways weren't even close to their tech level. Under consideration for removal should be Civil Service (Native American Macemen?), Music, Aesthetics, Writing (again, the Mayans had it, but the Inca and Aztecs only had very rudimentary systems), Theology, and I'm probably forgetting a couple of others. Monarchy and Code of Laws are a stretch.
  • Aztec and Inca--not sure on Copper Working/Iron Working. The main problem is that they only had very limited metalworking--but the Aztec UU requires Iron Working, sigh. My vote would be give the Aztec a few of their UUs to start (as current), but remove the tech and make them research for it if they want to build more.
  • Byzantines--I'll have to play a bit more, but in the previous version they were too powerful. Starting with a significant number of cities, strong defenses, and lots of tech, they could survive and even thrive, despite poor relations with neighbors. The Byzantines at the time were in terrible shape, held together only by a small but elite military force. The best way to keep them at a historic level may be to reduce their starting cash population (I'm under the impression that Asia Minor had been hollowed out by warfare and poor economic conditions.) Their starting military forces should be a minimum of untrained defensive units and a few experienced Cataphracts, but not much more.
  • Chinese--I could be wrong, but it looks like they're not quite as heavily defended as the original version, which is badly needed if the Mongol is going to get anywhere. Giving the Chinese Gunpowder is quite the stretch--they may have invented it by 1000 AD, but they weren't regularly using it, and it wouldn't be until it got to Europe that it reached widespread military use. Giving it to the Chinese this early is likely to give them too big an advantage.
  • The Mongols could use visibility down the Silk Road into Central Asia. Contact with the Middle East could result in them being drawn west as was historic, instead of being bogged down in China (well, OK, that's also historic).
  • Where are the Turks? I realize you're working with a limited number of Civs, but the Turks are badly needed. They would have been in Central Asia at this time (right around where the three easternmost Arab cities are), but were poised to wreak havoc on the Arab world, which of course would help out the Crusaders. Give them terrible relations with the Byzantines, and who knows, history could happen. I'd much rather have the Turks than the Khmer, with apologies to our Southeast Asian friends.
  • Culture might need a little revisiting; the original scenario had fairly large divergences in culture for various cities, which resulted in all sorts of strange culture flips, like Paris and Constantinople flipping everything within reach. Culture should probably be evened out a bit in Europe to stabilize borders and reduce flips.
  • Maybe a couple of extra Settlers for the Russians and Mongols (and Turks), as well as a couple more Barbarian cities, to fill out Central Asia so that the French don't wind up all over Russia. At least, not until 1812.
  • This scenario is also crying out for 24-civ treatment, but of course that would be a divergence from the stated goals, so that's not a complaint from me. If there were a 24-civ treatment, I'd add Native Americans, throw in the Celts, add Ethiopia . . . and, of course, the Turks :D.

Anyway, your work's appreciated, this scenario is very good as is, any additional changes should only make it more interesting.
 
Great scenario - lots of interesting types of play involved.

My single suggestion based on 1 game so far is to lower the number of Cataphracts the Byzantines start with - I took Jerusalem, Mecca, Egypt, Aksum, North Africa and pretty much all the Middle East within the first few turns.
 
umm, my BTS doesn't have a 1000 AD scenario ....

its got 3000BC and 600 AD...

Was it suppose to have a 1000AD?
 
Great scenario - lots of interesting types of play involved.

My single suggestion based on 1 game so far is to lower the number of Cataphracts the Byzantines start with - I took Jerusalem, Mecca, Egypt, Aksum, North Africa and pretty much all the Middle East within the first few turns.

I agree, the Byzantine Empire was nowhere near that powerful.

The only other problem I have (as others have as well I see) is Louis' Culture. However, I'm not sure; short of modding; how this could be changed. The only other French leaders are waaay out of this timeline.

However, these problems are hardly unique to the BTS version heh. :D
 
Colony Creation = Automatic War With All Other Civs?! :confused:

I started my first game of Earth 1000AD in BTS. Everything was going fine, no problems, enjoying the changes made from Vanilla and Warlords. Early 16th century, I build some cities on the North American content and get them off to a decent start plaining to make them into a colony. Mid 16th century, I go to the domestic advisor's screen and hit the button to form a new colony. Suddenly all hell breaks lose :mad: , every other civ in the game declares war on me for granting the colony independence, and though the cities are now under the colony AI's control, he doesn't show up on the diplomacy list on the right. Any one have any clue as to what happened here, and why?


Thanks,
 
I played as the French I swallowed up all of western Europe by culture. I also built all the ancient wonders that hadn't been built already.

It was nice but not very accurate.

The Byzantine were also pretty strong. They were second in score and leading in tech.

I don't know if it's possible but I've always wanted to see the Mongol conquests in this scenario. With them taking half of Eurasia.
 
Check out "Earth 1000 AD and the Medieval Age" by The Navy Seal or (dare I say?:blush: ) "1066 AD for BTS" for more accuracy...
 
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