Earth 1000AD and The Medieval Age [BtS]

Their in your My Documents My Games BtS Logs. If this is the error I had it's not from my doing because it's an Espionage Mission. And I haven't changed anything in their.
 
Apparently, the Plague routine still doesn't work. At least, since the last time I tried the mod, I was able to "invent a cure" but the Plague has otherwise been raging throughout the entire world pretty much non-stop from the 1300's to the 1900's when I quit.

There's also a glitch where the units stop cycling though. For example, I'd click on a unit, play it, and the next active unit doesn't come up. When I complete a build on city, the next available city doesn't come up -- I'm still stuck with the previous one. I have to select everything manually in order to play all the units and complete all my builds.

In some cases the map doesn't recenter on the "active" unit, nor can I scroll the map by just moving the mouse -- I have to actually click on the mini-map to give it a nudge, and then it's OK for the rest of the turn. These problems started when I reached the 1700's. It may be related to low ram on my computer.
 
The AI must not be building the Plague Cure. Do you still get the plague after you've invented the cure? I wouldn't think that any of the code in there would be causing that glitch. Have you changed any of it or added your own?

P.S One time I loaded the game and on the first turn it gave every unit on the map a million XP's but when I restarted the Game it worked! :crazyeye:
 
The AI must not be building the Plague Cure. Do you still get the plague after you've invented the cure? I wouldn't think that any of the code in there would be causing that glitch. Have you changed any of it or added your own?

P.S One time I loaded the game and on the first turn it gave every unit on the map a million XP's but when I restarted the Game it worked! :crazyeye:

No plague for my Civ after I invented the cure. It's the AI not building the cure.

Closed & reloaded the game, which took care of the other problem. I had to shut down the anti-virus et al that are resident to get a bit more ram.
 
Apparently, the Plague routine still doesn't work. At least, since the last time I tried the mod, I was able to "invent a cure" but the Plague has otherwise been raging throughout the entire world pretty much non-stop from the 1300's to the 1900's when I quit.

There's also a glitch where the units stop cycling though. For example, I'd click on a unit, play it, and the next active unit doesn't come up. When I complete a build on city, the next available city doesn't come up -- I'm still stuck with the previous one. I have to select everything manually in order to play all the units and complete all my builds.

In some cases the map doesn't recenter on the "active" unit, nor can I scroll the map by just moving the mouse -- I have to actually click on the mini-map to give it a nudge, and then it's OK for the rest of the turn. These problems started when I reached the 1700's. It may be related to low ram on my computer.

Can't confirm any of this, really; I'm in 1775 AD in my 2nd game (1st for v. 2.25) and my comp - which isn't state-of-the-art - gives me no problems; also the AI (although not founding any overseas colonies so far) is keeping up nicely when playing at Warlord level.

Do have one comment: the extended civ list almost runs off the top of my screen and certainly overlaps the Turn indicators and Buttons on the top right of the screen.
 
No plague for my Civ after I invented the cure. It's the AI not building the cure.
I'll change the XML so the AI build it!
gives me no problems;
Yea I think it's just a random bug that happens every now and then it happened to me when I was playing as the Ghaznavids.
Do have one comment: the extended civ list almost runs off the top of my screen and certainly overlaps the Turn indicators and Buttons on the top right of the screen.
Maybe I can get Zebra to right some python to fix it because I no in the Mongols I already have 38 Civs!
 
I'll change the XML so the AI build it!

I think they already do; with 38 civs on the map, especially in Europe, but in other areas as well, many cities have overlap in their radius (or sometimes even are within one another's radius), which after a while will stint city growth. Anyway, I've continued my game well after 1800 AD and after the 1st Plague there weren't any other outbreaks of importance.;)
 
I'll have to do some play testing and see what's not working. :king:
with 38 civs on the map, especially in Europe, but in other areas as well, many cities have overlap in their radius (or sometimes even are within one another's radius), which after a while will stint city growth.
Especially in Spain I have cities one plot away from each other! (I guess I better get back to work on my Giga Earth map)
Is their anything special you'd like to see in the next version? Right now I'm just planning on putting a ton of events that help shape history!
 
I think the map* (and Plague event) are fine; I was just suggesting another reason for Ambreville's observation of reduced pop growth.

As events go:
- in my game the Mongols destroyed the Song eventually, but after that seemed to make little further conquests; it would be nice if their western
campaigns could be simulated in some way
- also, the Crusades event seems to have little to do with capturing Jerusalem; perhaps this could be improved somehow? (I know, for instance, that Surdanis has developed a Crusade unit, which can take Crusaders "on board" - although I don't know how that might help)

* I do have two remarks (in addition to my earlier ones): I'm not sure the replacement of Cairo with Alexandria does the Fatimids (spelled Fatmids, BTW) much good, especially since Barka and Khartoum aren't on the map. I think by this time Cairo was the bigger city and certainly the most important (plus the Pyramids are there, not at Alexandria). Also, as far as I could check, the Fatimids controlled Jerusalem, not the Abbasid Caliphate (spelled Caliphite). Originally the Fatimids also controlled most of North Africa up to Tunis - where they originated.
 
As events go:
- in my game the Mongols destroyed the Song eventually, but after that seemed to make little further conquests; it would be nice if their western
campaigns could be simulated in some way
Maybe with an expanded turn system that would help.
- also, the Crusades event seems to have little to do with capturing Jerusalem; perhaps this could be improved somehow? (I know, for instance, that Surdanis has developed a Crusade unit, which can take Crusaders "on board" - although I don't know how that might help)
I was thinking of making it so when you join the crusades Crusader units start popping up in your territory that are forced to attack the Arabs.
I do have two remarks (in addition to my earlier ones): I'm not sure the replacement of Cairo with Alexandria does the Fatimids (spelled Fatmids, BTW) much good, especially since Barka and Khartoum aren't on the map. I think by this time Cairo was the bigger city and certainly the most important (plus the Pyramids are there, not at Alexandria). Also, as far as I could check, the Fatimids controlled Jerusalem, not the Abbasid Caliphate (spelled Caliphite). Originally the Fatimids also controlled most of North Africa up to Tunis - where they originated.
Yes Cairo was definitely bigger and more influential. I replaced just so I could put the Great Lighthouse. Yes the Fatimids did control Jerusalem (I'm fixing that in the next version). And at this time in Numidia there was several other Empires that were in control such as the Zenata and Zirid Kingdoms.
 
I appreciate the replies - looking forward to your next update!
Yea, I'm coming on more to check my E-Mails. And in the next version there will be at least 4 new civs that I added today. Which include: Kingdom of Zirid, Sweden, Scotland, and Khazaria (not sure if I spelled that correctly). I've also given Mecca and Jerusalem to the Fatimids. And I put Cairo back, removed Alexandria and changed team colors.
 
Zirids would be an Emirate at least (if not another Caliphate, as the term devaluated along with the loss of power of Baghdad), muslims didn't use a title like "king" in those days. On the same note: Mecca - and the whole of the Arabian peninsula - was more or less independent from the major caliphates.

Scotland is a good addition, as the English usually found "York" there (a more important loaction than Whitby's monastery, BTW).

If you split the Vikings, I suggest making Denmark a bit stronger: the Danes usually capture "Wales" (why not "Bristol", if you also use "L'anse aux Meadows" instead of the more authentic "Vinland"?), but never manage to take another English city anymore.

Anyway, I'll stop nitpicking now.;)
 
Zirids would be an Emirate at least (if not another Caliphate, as the term devaluated along with the loss of power of Baghdad), muslims didn't use a title like "king" in those days. On the same note: Mecca - and the whole of the Arabian peninsula - was more or less independent from the major caliphates.
I'm thinking of researching them because I think they might have been an Fatimid Vassal. Yea but the "independent" tribes didn't play that big of a role in world history.
And I am planning on strengthening the Viking Civs.

Also I have version 2.50 ready but I'm not sure if I should upload it yet (this way you have more time to play 2.25, and I have a bit of a brake).
 
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