Master_Of_Ideas
Warlord
- Joined
- Jun 8, 2018
- Messages
- 269
Hello folks,
Actually I am developing my skill for higher difficulties (Emperor+), so I thought about a training session to solidify my basic skills - and maybe giving some educational game for players at level Noble-Monarch. Recently I won my first game on Emperor with Huayna Capac and now work through the financial leaders in the Nobles Club.
I love to write in detail, explain thoughts and like to discuss too. So I would appreciate advices from higher skilled players about my games and optimization ideas.
As far as I analyzed my actual game-style consists of:
- Early game optimization (workers!)
- Early game wonder decisions
- Efficient whipping
- Generating failgold
- Win Liberalism and Musics race
- Use GAs accordingly
- Axeman rushs ad early warmongering in general
- New: Cuirassier rushs
I am generally strong until Medieval Era and weaker in more modern Eras.
But I need a much deeper understanding in these topics:
- Decide, when and what to build in cities midgame+ (I still tend to build too much)
- Preparing midgame attacks accordingly
- Use espionage accordingly
- Decisions in midgame about civis
- Strategies for modern Eras (to be fair, i never nuked and seldom played Space victories)
- Cultural victories
We now play a series of Earth18civs games on Monarch/Emperor. Our civ is chosen random.
Modifiers:
- No huts (we cannot delete the predefined huts, because they are coded in scenario)
- No random events
- No tech-brokering (does this makes the game much easier or harder?)
- Normal speed
Variant A: One of the easier civs (all except the latter mentioned)
- Emperor difficulty
- Settle right in place
Variant B: Middlehard civ (Spain, Mongolian, Aztecs, Americans)
- Emperor difficulty
- We may retry to play with a better starting position
Variant C: Hard civ (Mali, Inca)
- Monarch difficulty
- We may choose starting position
____________________
Early win conditions:
Sometimes there's an absolute dominance possible early. In this case the game can end prematurely as "easy to win the rest", when the following conditions are fulfilled:
1. Highest points and 50% more than second player
2. Tech lead
3. Highest demographics in 5 of 6 categories (commerce, industry, food, military, landarea, population)
4. Game is so early, that no competitor can win culture race
5. Minimum 150 turns played
We go for domination or space-ship victory only.
Games:
1. Germans, Monarch (was a walk in the park)
2. Mongolia, Emperor (harder game, but manageable)
3. India, Emperor
Actually I am developing my skill for higher difficulties (Emperor+), so I thought about a training session to solidify my basic skills - and maybe giving some educational game for players at level Noble-Monarch. Recently I won my first game on Emperor with Huayna Capac and now work through the financial leaders in the Nobles Club.
I love to write in detail, explain thoughts and like to discuss too. So I would appreciate advices from higher skilled players about my games and optimization ideas.
As far as I analyzed my actual game-style consists of:
- Early game optimization (workers!)
- Early game wonder decisions
- Efficient whipping
- Generating failgold
- Win Liberalism and Musics race
- Use GAs accordingly
- Axeman rushs ad early warmongering in general
- New: Cuirassier rushs
I am generally strong until Medieval Era and weaker in more modern Eras.
But I need a much deeper understanding in these topics:
- Decide, when and what to build in cities midgame+ (I still tend to build too much)
- Preparing midgame attacks accordingly
- Use espionage accordingly
- Decisions in midgame about civis
- Strategies for modern Eras (to be fair, i never nuked and seldom played Space victories)
- Cultural victories
We now play a series of Earth18civs games on Monarch/Emperor. Our civ is chosen random.
Modifiers:
- No huts (we cannot delete the predefined huts, because they are coded in scenario)
- No random events
- No tech-brokering (does this makes the game much easier or harder?)
- Normal speed
Variant A: One of the easier civs (all except the latter mentioned)
- Emperor difficulty
- Settle right in place
Variant B: Middlehard civ (Spain, Mongolian, Aztecs, Americans)
- Emperor difficulty
- We may retry to play with a better starting position
Variant C: Hard civ (Mali, Inca)
- Monarch difficulty
- We may choose starting position
____________________
Early win conditions:
Sometimes there's an absolute dominance possible early. In this case the game can end prematurely as "easy to win the rest", when the following conditions are fulfilled:
1. Highest points and 50% more than second player
2. Tech lead
3. Highest demographics in 5 of 6 categories (commerce, industry, food, military, landarea, population)
4. Game is so early, that no competitor can win culture race
5. Minimum 150 turns played
We go for domination or space-ship victory only.
Games:
1. Germans, Monarch (was a walk in the park)
2. Mongolia, Emperor (harder game, but manageable)
3. India, Emperor
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