Easiest victory condition

Which victory condition do you find the easiest?

  • 20k

    Votes: 3 7.3%
  • 100k

    Votes: 2 4.9%
  • Diplomatic

    Votes: 11 26.8%
  • Spaceship

    Votes: 4 9.8%
  • Conquest

    Votes: 6 14.6%
  • Domination

    Votes: 11 26.8%
  • Histographic

    Votes: 4 9.8%

  • Total voters
    41
I put down conquest. I'm just a natural warmonger. :smug:
 
I have to agree with Drum. I won a 20k game once, and was "upset" I didn't get to finish wiping out the AIs, so now I only play with the CQ victory condition.

.... but then again, I'm a noob. :lol:
 
Although conquest is more fun, I think diplomatic is the easiest. But I'm not that good - normally Regent. My usual diplo scenario is to build the U.N. and the turn before it's done, become the world's sugar daddy.:p Contact everybody and Get that +10 for gifts! You might want to turn off research for 2 turns and build up the cash. Interesting question - I'm anxious to see what the other responses are.
 
I think that Spaceship is the easiest to play; that is, less work in playing due to less warfare. The turns go by pretty quick if you have MapStat or CivAssisst II to help you keep track of city unrest and trading oppurtunities.

Easiest to win? I think Conquest. The actual per-turn effort is greater, but big picture thinking is somewhat reduced. You don't need everyone happy with you all the time, you just need MAs on your current foe.

That is my take, on Monarch. At the higher levels, which I have not played, I could be very, very wrong.
 
Conditionally voted for 100k. At regent and below just go ICS, build/rush culture improvements in every city and wait to win. I will admit it can get very boring. But at monarch and above its a different story for me. You got to have at least twice the total culture as the next nearest civ. Playing on a standard map, if you have 100k culture but another civ has more than 50k, you do not win. Correct me if I'm wrong on this.
 
Conditionally voted for 100k. At regent and below just go ICS, build/rush culture improvements in every city and wait to win. I will admit it can get very boring. But at monarch and above its a different story for me. You got to have at least twice the total culture as the next nearest civ. Playing on a standard map, if you have 100k culture but another civ has more than 50k, you do not win. Correct me if I'm wrong on this.
The same restrictions apply at Chieftain, too.

So what do you when someone has 56K in culture and you have 98K on a standard map? Start a war, of course, with the 56K people.

Here's a link to the SG CBob03 Germans in Tu-tus, a Monarch, Huge map (Pangea) 160K Cultural game. It can be done, but at times it is very tedious.

Also, in this thread CommandoBob: A Series of Random Civs for Machiavelli, I detail another 160K Cultural victory, this time as France. Post #9 and 10 are the highlilghts; Posts #11 to 14 give the blow by blow of how the game went.
 
You could make a case for most any of them, but I would say History as all you have to do is play out the turns and not lose. It can be done at all levels and map sizes, where something like culture can be very tricky on a huge map at very high levels.
 
At higher levels I think diplomatic is easiest, but this may depend on how you set the game up and who you play with
 
The same restrictions apply at Chieftain, too.

So what do you when someone has 56K in culture and you have 98K on a standard map? Start a war, of course, with the 56K people.

If you can get them into mobilisation, you may only need a phony war.
 
Depending on the culture per turn, a phony war might work. But you really want them dead so that you can win.

The example wasn't a good one; too many variables not nailed down.
 
I voted Diplomatic. It's usually not too much trouble to build the U. N. and get them to vote for you once you have a decent understanding of game mechanics. Tiny maps can get tricky though. At a very low level I might vote domination or conquest (20k possibly also) as easier, since it can work out as all too easy to kill the AIs or get a slew of land (or build a lot of wonders). But, in general, I think diplomatic.
 
easiest for me would be a 100k victory. i always default to a conquest victory in all my games but once i fail halfway through or if i just want the game to end I can easily tweak my 100+ cities to pursue a 100k victory in several turns.
 
I posted spaceship. All you need to do is survive, keep up with the tech pace, and have a few cities with decent production. Even on high levels it's quite possible to do because you can manage production efficiently. Perhaps though Diplomatic is easier as you only need to build one wonder rather than a whole spaceship.
 
megistatos said:
I posted spaceship. All you need to do is survive, keep up with the tech pace, and have a few cities with decent production. Even on high levels it's quite possible to do because you can manage production efficiently. Perhaps though Diplomatic is easier as you only need to build one wonder rather than a whole spaceship.

You need resources also. This can potentially pose a problem on higher levels where the AIs will prioritize that territory more than you will in the expansion phase, as you can't see the resources while they can.
 
You need resources also. This can potentially pose a problem on higher levels where the AIs will prioritize that territory more than you will in the expansion phase, as you can't see the resources while they can.

But if you are so small that resources are scarce, they are cheaper for you to buy. I find space victories hard though. I can't make it that far up the tech tree without destroying everything first.
 
If I play with space ship on, I typically always win that way...unless I'm playing against Rome, who seems to be faster at it than I. However, it is a shallow victory that does not rate you very high at the end of the game.
 
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