Somewhere mid game (and with a fishing focus, they actually could've been better the tiles, but i did that later)
Hawaii and Mayans both felt amazing
Xerxes is probably only an average leader, picked him for the combat strength on the Mayan scouts, but I think Confucius would've been a better leader pick. Settlement limit also isn't that impactful as you move towards the late game (though late game in general matters less, the snowballing happens before that). The strength of the Mayans & Hawaii is in the unique policies.
Hawaii is busted, though i hope they don't nerf it. It's very fun.
I was going for a science victory, wanted Xerxes + Mayans to buff up my scouts. And i wanted to unlock a different civ to play as in the next era but i failed, so i had 2 options: hawaii and inca. I had no mountains so i thought Inca was going to be pretty bad, but i wasn't playing archipelago and Hawaii felt very weird to take, so I initially wasn't sure but there weren't any other options. I started playing it, and that civ is so insane that i just went for culture victory instead. And it felt like i couldn't even do warfare because my units had to be home in time for the transition to the next age, and by the time i was trying to do a war the era was already about to end. Did no wars at all in medieval & modern era.
I was a couple turns from winning science, and had started the world bank tour when the score victory popped up because I was forced to tech future tech a few times. This was on turn 78 of the modern age
Will have to watch out not to over tech next time!
Not me. I had already cleaned out three entire continents of both ages of artifacts before any AI players built their first explorers. I only played on Viceroy for my first game, though. Maybe the AI is better at higher levels.
My first win was as José Rizal with Greece -> Hawai'i -> Meiji. I won a culture victory, but I could have easily won an economic victory instead. My banker was sitting in the last capital for about ten turns while I finished building the World's Fair.
I don't know if I did something specific to allow it, but I also got a few artifacts from overbuilding. It seemed like overbuilding exploration age buildings that themselves had overbuilt an antiquity age building (so f.e. building a guildhall over a market in exploration and then a schoolhouse over the guildhall in modern) gave the artifact event a lot.
I threw away at least six in my first game. You find them when you overbuild old buildings. You are given the choice to keep and lose culture, or throw away.
No, but I was determined to go for it on turn 1 of the modern age and Hawaiian traditions give you tons of culture, especially on an archipelago map, so I had a small army of explorers ready before the AI had gotten out of bed. I think you need some way of generating extra points for the culture legacy if there's no more artifacts left, maybe something about displaying the artifacts in your museums?
Someone wrote that you need settlements on every continent to get research early. I didn't do it, just settled on my continent, but my 4 explorers were able to dig many artifacts, some more after gaining access to antiquity ones. Plus I got some artifacts from narrative events and one from befriending cultural city states. I believe I ended up with about 17 artifacts. Viceroy difficulty.
Science victory as Trung Trac with Khmer -> Majapahit -> Japan. It was actually my first Civ 7 game and I was stumbling at the beginning. Lost several commanders during Antiquity age crisis. Failed completely with treasure fleets during Exploration age. Science victory was really close one.
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