AGRICOLA
Warlord
If there are any fans of Captain Nemo's classic Red Front 1.4 scenario or Red Front 1.5, Colwyn's much more difficult mod, the ghost turn bug in both scens can be removed as follows.
For RF 1.4 do the following:
1. Start the scenario as GERMANY!
2. Activate CHEAT mode.
3. Save as a scenario, either with the original name or, if you want to keep the original, as something like Good Redfront.scn
4. Exit
5. Start Good Redfront.scn as SOVIETS.
6. The Germans will get their June '41 turn which ends with an End of Turn. Click on the EOT and you will get the Soviet July turn.
For RF 1.5
1. Start the scenario as GERMANY!
2. Activate CHEAT mode.
3. Switch to Soviets.
4. Complete the movement of ~20 Soviet units that have some movement left. You can start locating active units by clicking on any of the freighters in the Black sea. It does not matter if movement is completed using space bar, s or f. Keep going until EOT appears.
5. Switch to Germans.
6. Save as a scenario, either with the original name or, if you want to keep the original, as something like Good Redfront.scn
7. Exit
8. Start Good Redfront.scn as SOVIETS.
9. The Germans will get their June '41 turn which ends with an End of Turn. Click on the EOT and you will get the Soviet July turn.
The games are fairer when the Germans don't get the extra shot at the Soviets.
Notes:
1. Originally posted at Apolyton in a slightly modified form.
2. The bug is present in the latest RF 1.5 that is available for downloading. I expect that bug will be eliminated in the final version.
For RF 1.4 do the following:
1. Start the scenario as GERMANY!
2. Activate CHEAT mode.
3. Save as a scenario, either with the original name or, if you want to keep the original, as something like Good Redfront.scn
4. Exit
5. Start Good Redfront.scn as SOVIETS.
6. The Germans will get their June '41 turn which ends with an End of Turn. Click on the EOT and you will get the Soviet July turn.
For RF 1.5
1. Start the scenario as GERMANY!
2. Activate CHEAT mode.
3. Switch to Soviets.
4. Complete the movement of ~20 Soviet units that have some movement left. You can start locating active units by clicking on any of the freighters in the Black sea. It does not matter if movement is completed using space bar, s or f. Keep going until EOT appears.
5. Switch to Germans.
6. Save as a scenario, either with the original name or, if you want to keep the original, as something like Good Redfront.scn
7. Exit
8. Start Good Redfront.scn as SOVIETS.
9. The Germans will get their June '41 turn which ends with an End of Turn. Click on the EOT and you will get the Soviet July turn.
The games are fairer when the Germans don't get the extra shot at the Soviets.
Notes:
1. Originally posted at Apolyton in a slightly modified form.
2. The bug is present in the latest RF 1.5 that is available for downloading. I expect that bug will be eliminated in the final version.