So i made a little Game Speed Mod:
-- Insert SQL Rules Here
UPDATE GameSpeeds
SET DealDuration = 90
SET GrowthPercent = 400
SET TrainPercent = 100
SET ConstructPercent = 300
SET CreatePercent = 300
SET ResearchPercent = 600
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 300
SET ImprovementPercent = 400
SET GreatPeoplePercent = 400
SET CulturePercent = 600
SET BarbPercent = 100
SET FeatureProductionPercent = 600
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 300
SET HurryPercent = 100
SET InflationPercent = 7
SET InflationOffset = -375
SET VictoryDelayPercent = 600
WHERE Type = "GAMESPEED_MARATHON"
UPDATE GameSpeeds
SET DealDuration = 60
SET GrowthPercent = 300
SET TrainPercent = 100
SET ConstructPercent = 200
SET CreatePercent = 200
SET ResearchPercent = 400
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 200
SET ImprovementPercent = 300
SET GreatPeoplePercent = 300
SET CulturePercent = 400
SET BarbPercent = 100
SET FeatureProductionPercent = 400
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 200
SET HurryPercent = 100
SET InflationPercent = 10
SET InflationOffset = -270
SET VictoryDelayPercent = 400
WHERE Type = "GAMESPEED_EPIC"
UPDATE GameSpeeds
SET DealDuration = 45
SET GrowthPercent = 200
SET TrainPercent = 100
SET ConstructPercent = 200
SET CreatePercent = 200
SET ResearchPercent = 300
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 200
SET ImprovementPercent = 200
SET GreatPeoplePercent = 200
SET CulturePercent = 300
SET BarbPercent = 100
SET FeatureProductionPercent = 300
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 150
SET HurryPercent = 100
SET InflationPercent = 20
SET InflationOffset = -150
SET VictoryDelayPercent = 300
WHERE Type = "GAMESPEED_STANDARD"
UPDATE GameSpeeds
SET DealDuration = 30
SET GrowthPercent = 150
SET TrainPercent = 100
SET ConstructPercent = 150
SET CreatePercent = 150
SET ResearchPercent = 200
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 150
SET ImprovementPercent = 150
SET GreatPeoplePercent = 150
SET CulturePercent = 200
SET BarbPercent = 100
SET FeatureProductionPercent = 200
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 100
SET HurryPercent = 100
SET InflationPercent = 30
SET InflationOffset = -90
SET VictoryDelayPercent = 200
WHERE Type = "GAMESPEED_QUICK"
DELETE * FROM GameSpeed_Turns
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 120 , 330)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 96 , 190)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 48 , 160)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 24 , 130)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 12 , 150)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 6 , 190)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 2 , 310)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 1 , 400)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 300 , 190)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 60 , 160)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 24 , 130)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 12 , 90)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 6 , 150)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 3 , 200)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 1 , 300)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 300 , 120)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 180 , 110)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 120 , 80)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 60 , 60)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 24 , 60)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 12 , 80)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 6 , 100)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 3 , 200)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 360 , 90)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 240 , 70)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 180 , 65)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 120 , 50)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 60 , 50)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 24 , 65)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 12 , 65)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 6 , 60)
DELETE * FROM GoodyHuts WHERE Type = 'GOODY_SETTLER'
DELETE * FROM GoodyHuts WHERE Type = 'GOODY_TECH'
It is just a Mod to Fasten Unit Produktion while making research and Culture slower as well as tweak the Buildings and city growth a bit...
I also just made the game a bit Longer (more turns till 2050)
And Last I hope i removed tech and settler from ancient ruins...
If i have forgotten anything or if u see any balance issues please help to make this one better...
Spoiler :
-- Insert SQL Rules Here
UPDATE GameSpeeds
SET DealDuration = 90
SET GrowthPercent = 400
SET TrainPercent = 100
SET ConstructPercent = 300
SET CreatePercent = 300
SET ResearchPercent = 600
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 300
SET ImprovementPercent = 400
SET GreatPeoplePercent = 400
SET CulturePercent = 600
SET BarbPercent = 100
SET FeatureProductionPercent = 600
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 300
SET HurryPercent = 100
SET InflationPercent = 7
SET InflationOffset = -375
SET VictoryDelayPercent = 600
WHERE Type = "GAMESPEED_MARATHON"
UPDATE GameSpeeds
SET DealDuration = 60
SET GrowthPercent = 300
SET TrainPercent = 100
SET ConstructPercent = 200
SET CreatePercent = 200
SET ResearchPercent = 400
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 200
SET ImprovementPercent = 300
SET GreatPeoplePercent = 300
SET CulturePercent = 400
SET BarbPercent = 100
SET FeatureProductionPercent = 400
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 200
SET HurryPercent = 100
SET InflationPercent = 10
SET InflationOffset = -270
SET VictoryDelayPercent = 400
WHERE Type = "GAMESPEED_EPIC"
UPDATE GameSpeeds
SET DealDuration = 45
SET GrowthPercent = 200
SET TrainPercent = 100
SET ConstructPercent = 200
SET CreatePercent = 200
SET ResearchPercent = 300
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 200
SET ImprovementPercent = 200
SET GreatPeoplePercent = 200
SET CulturePercent = 300
SET BarbPercent = 100
SET FeatureProductionPercent = 300
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 150
SET HurryPercent = 100
SET InflationPercent = 20
SET InflationOffset = -150
SET VictoryDelayPercent = 300
WHERE Type = "GAMESPEED_STANDARD"
UPDATE GameSpeeds
SET DealDuration = 30
SET GrowthPercent = 150
SET TrainPercent = 100
SET ConstructPercent = 150
SET CreatePercent = 150
SET ResearchPercent = 200
SET GoldPercent = 100
SET GoldGiftMod = 100
SET BuildPercent = 150
SET ImprovementPercent = 150
SET GreatPeoplePercent = 150
SET CulturePercent = 200
SET BarbPercent = 100
SET FeatureProductionPercent = 200
SET UnitDiscoverPercent = 100
SET UnitHurryPercent = 100
SET UnitTradePercent = 100
SET GoldenAgePercent = 100
SET HurryPercent = 100
SET InflationPercent = 30
SET InflationOffset = -90
SET VictoryDelayPercent = 200
WHERE Type = "GAMESPEED_QUICK"
DELETE * FROM GameSpeed_Turns
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 120 , 330)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 96 , 190)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 48 , 160)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 24 , 130)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 12 , 150)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 6 , 190)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 2 , 310)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_MARATHON', 1 , 400)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 300 , 190)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 60 , 160)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 24 , 130)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 12 , 90)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 6 , 150)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 3 , 200)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_EPIC', 1 , 300)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 300 , 120)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 180 , 110)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 120 , 80)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 60 , 60)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 24 , 60)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 12 , 80)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 6 , 100)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_STANDARD', 3 , 200)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 360 , 90)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 240 , 70)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 180 , 65)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 120 , 50)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 60 , 50)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 24 , 65)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 12 , 65)
INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement, TurnsPerIncrement)
VALUES ('GAMESPEED_QUICK', 6 , 60)
DELETE * FROM GoodyHuts WHERE Type = 'GOODY_SETTLER'
DELETE * FROM GoodyHuts WHERE Type = 'GOODY_TECH'
It is just a Mod to Fasten Unit Produktion while making research and Culture slower as well as tweak the Buildings and city growth a bit...
I also just made the game a bit Longer (more turns till 2050)
And Last I hope i removed tech and settler from ancient ruins...
If i have forgotten anything or if u see any balance issues please help to make this one better...