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Economic Cycles

Discussion in 'Civ - Ideas & Suggestions' started by Gary Childress, Feb 14, 2010.

  1. Danielos

    Danielos Chieftain

    Joined:
    Dec 2, 2005
    Messages:
    1,034
    I have no real solutions but I agree that the economic system in Civ needs to be improved to better reflect realistic economy. What needs to be better implemented is two things:

    * In free-market-states, the government really has limited control of the economy, which means the economy may crash regardless of the politics. A better way to simulate human greed, banking and the stock-market is needed.

    * The modern economy is global. If US economy collapses, it will have huge consequences for rest of the world. There needs to be a better simulation of the global trade, where countries both compete and are dependant on each other. For example, Civ needs to have an engine advanced enough to simulate the economic "trade war" between USA and China.

    The economy also needs to be better linked to resources. Would a country where most of the population is unemployed consume the same amount of gems, for example? Some better way to simulate realistic supply/demand is needed!
     
  2. rysmiel

    rysmiel Chieftain

    Joined:
    Oct 23, 2007
    Messages:
    1,401
    If you make this a consequence of running a capitalist economy, fine.

    If the assumptions of capitalist economic theory are treated as if they were laws of nature independent from the government model one is running, that would be problematic.
     
  3. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,012
    Location:
    Sydney
    So you think it would be fun if your economy suddenly collapsed leading to you losing the game, through no fault of your own?

    Well, fair point, but they're hardly cycles. More like self-induced headaches.
     

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