Economics of Civ5

Yakk

Cheftan
Joined
Mar 6, 2006
Messages
1,288
So I want to poke at the economics of Civ5, in the hopes of understanding it better and being able to modify it.

What is the turn<->year structure of Civ5? Ie, turn 1-50 is what years?

In the early game, 1 population is:
+1 science
+1 unhappy
+1 worker

1 city is:
+1 population (see above)
+center tile
+2 unhappy ?

You get 1 happy per (duplicate?) luxury resource, plus 5 per distinct luxury?

What is the gold economy like? Maintenence costs for population etc.

Library is 80? shields for -1 income +1/2 pop science.

Are there any non-linear components?

Coliseums are 4 happy for -3 income and ? shields.

Roads are 1 gold per tile and grant pop/? trade income. With 7? hexes between cities this comes out even at ? population.

Happy seems to be the only thing that keeps empires small?
 
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