So I want to poke at the economics of Civ5, in the hopes of understanding it better and being able to modify it.
What is the turn<->year structure of Civ5? Ie, turn 1-50 is what years?
In the early game, 1 population is:
+1 science
+1 unhappy
+1 worker
1 city is:
+1 population (see above)
+center tile
+2 unhappy ?
You get 1 happy per (duplicate?) luxury resource, plus 5 per distinct luxury?
What is the gold economy like? Maintenence costs for population etc.
Library is 80? shields for -1 income +1/2 pop science.
Are there any non-linear components?
Coliseums are 4 happy for -3 income and ? shields.
Roads are 1 gold per tile and grant pop/? trade income. With 7? hexes between cities this comes out even at ? population.
Happy seems to be the only thing that keeps empires small?
What is the turn<->year structure of Civ5? Ie, turn 1-50 is what years?
In the early game, 1 population is:
+1 science
+1 unhappy
+1 worker
1 city is:
+1 population (see above)
+center tile
+2 unhappy ?
You get 1 happy per (duplicate?) luxury resource, plus 5 per distinct luxury?
What is the gold economy like? Maintenence costs for population etc.
Library is 80? shields for -1 income +1/2 pop science.
Are there any non-linear components?
Coliseums are 4 happy for -3 income and ? shields.
Roads are 1 gold per tile and grant pop/? trade income. With 7? hexes between cities this comes out even at ? population.
Happy seems to be the only thing that keeps empires small?