Economics Win Guide/complete walkthrough (demo)

Oh boy, the exploit wars begin.

I'd hardly call the settler strat an exploit. Seems to me to be the intended purpose, and that it won't work so well against stronger AIs... you have to keep all your cities but the super city at low population.
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So you think it's by design that when you run republic you can build settlers half a pop if your micromanage the food bar? If you stop the food bar short from growing to 3 pop then it only cost half as much as if you happen to allow grow to 3. This maybe where the demo starts out 2 pop instead of one so it may not be in the full game.
 
Only thing I can suggest is make sure you are really checking for industrialization in your list after you have finished the other critical technologies. Scroll down all the way until you actually see the option that lets you look at the tech tree because if it is available it will not be on the first page.

Other than that I have no idea.
 
i tried, and it kind of worked for me but my second time around i decided to instead built a new city on the small island west rome and it worked better for me because that small city was only concentrating on building population around 21 per turn and it produced 900+ money along with my tenochitlan that produced 852 to a total of 1800+
 
Only thing I can suggest is make sure you are really checking for industrialization in your list after you have finished the other critical technologies. Scroll down all the way until you actually see the option that lets you look at the tech tree because if it is available it will not be on the first page.

Other than that I have no idea.

Its making me go invention, and then industrialization.

I've been trying today to get an economic victory on Warlord... its tough. The closest I've gotten was one time when I unlocked the World Bank with two turns to go, and hadn't built a factory, so I didn't have any overflow. Whenever I take time research industrialization and build the factory, I don't quite get the 20,000 before time expires.

Also, that one game I got closer, I was generating around 2100 gold/turn, while the other couple times I only was getting 17-1800. The only thing that I can think of would be that I didn't get any economic great people those games...

Even with the problems I've been having juggling stuff near the end, its the start that's really screwing me, though. Not having the starting warrior to grab that first barb village sucks, and once I finally get my army up to Teno, it takes, providing everything goes right, a good 5-6 turns to knock Monty out. By the time I have my two settler pumps up and running, its already been way too much time.

So, Vale, by what year do you have your mega-city fully built on Warlord? The earliest I've gotten is somewhere around 500 AD... which is way too late. Any tips anyone?
 
I believe it was around 100-200AD.

Monty being around is a pain at the beginning but he also built 2 extra cities for me in my game so once I actually took him out I had extra Settler pumps.

By the way, I don't think its an exploit or a bug to micromanage the food bar to avoid growth to population 3. Its a feature of the game that the food cost of population increases very rapidly.

For example in Civ IV it is 22-24-26-28-...

I don't have the exact numbers, but it feels like in Revolution it is more like
10-20-30-40-...

So it is just simple math that you want to avoid eating that 20 food to go to pop 3 when if you avoid eating it, it will bring you back from pop 1 and some.
 
Has anyone tried out the new map? Seems like the Egyptians get the Hanging Gardens every time... makes it impossible to build up the mega-city quickly enough.

It seems like in the full game the Egyptians could be really annoying, because they're often going to get the wonder you want for getting out to a fast start on whatever win you're going for.
 
Yeah if they start with Colossus or ESPECIALLY the Hanging Gardens thats going to put a damper on things. I'll have to try this new map out.

If they start with Colossus but are close, you can rush them and just make Thebes into your mega city. That probably would result in a quicker game depending on how efficient you are in taking them out.

If they start with the Hanging Gardens, GG I guess. I dunno the strategy still works but that is 10 extra settlers you will have to produce so it won't be nearly as early.
 
Yeah if they start with Colossus or ESPECIALLY the Hanging Gardens thats going to put a damper on things. I'll have to try this new map out.

If they start with Colossus but are close, you can rush them and just make Thebes into your mega city. That probably would result in a quicker game depending on how efficient you are in taking them out.

If they start with the Hanging Gardens, GG I guess. I dunno the strategy still works but that is 10 extra settlers you will have to produce so it won't be nearly as early.

I haven't explored nearly enough, but it seems the quickest (possibly only) way to get to them would be a naval crossing across a small sea that separates you from them... which still isn't very fast... and I'm not 100% sure a galley can even make it across.

Give it a look, let us know what you find.
 
I was able to pull off an economic victory with the Egyptians first try on the new map. Granted, it was on Chieftain, but I had never seen the map and never played with the Egyptians so I think it would certainly be possible to pull off on Warlord assuming prior knowledge of the map. I started with the Colossus, which combined with the power of trading posts and ample deserts more than made up for not starting with Republic. By the time I was ready to really start settler pumping I had researched to Code of Laws and switched anyway. I only got one useful great person as well (great builder to finish trade fair), so it definitely didn't hinge on that. Looking forward to trying on Warlord later.
 
So apparently the issue with being able to research Industrialism so early was something called tech jumping. Sigmakan has an article explaining it here.

http://forums.2kgames.com/forums/showthread.php?t=18743

So the mystery apparently is solved.

I've improved my best single player economic finish date to 250 AD but its getting tight to get better than that. I probably could have shaved a turn off if I had micromanaged slightly better (overflow more hammers into caravans while stockpiling gold). When I unlocked the world bank in 150 AD it was a 2 turn build that didn't look so much more than a 1 turn build and I had ~21500 gold. So if I had been pulling some of the sea tiles up into the city a few turns earlier it may have been a one turn build.

Other than that the game went perfectly as I got an explorer and a scientist pretty early.
 
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