economies

what is the easiest/best ecomonomy for a noble player? and with cottage ecos are you supposed to build all cottages? except on hills where you would build mines.
 
The cottage economy is probably the most straight forward.

Ideally, you want a capital with plenty of grassland and flood plain. Without flood plain you definitely need a food source. Civil Service is a priority for Bureaucracy. Just work the cottages as much as you can so they grow, and build the oxford university and an academy there. You should try to get a great scientist early for the academy, usually from a different city (otherwise your cottages probably aren't growing).

A financial leader is easiest ... cottages on riverside tiles start at 3 commerce right away. At noble level, on standard maps and smaller (maybe larger maps too), just concentrating on cottages in the capital with Bureaucracy, an academy, and oxford, you will tech far faster than the AI. You can probably be killing musketmen with tanks, and I would not be surprised if some AIs still didn't have alphabet when you get liberalism. You just have to make sure you have other cities for production, and build enough military. Eventually you will be ridiculously ahead in tech.
 
Look at my CivIV 101 game with Mansa. Far form a perfect game, and far from an ideal capital. But with most of my science from one city, I kicked AI behind with infantry against knights and longbows.
 
the read is really long. i mean it took me like half an hour to read to the second page. is it possible you can maybe analyze one of my games and give my tips as i go along?
 
About trade economy, I think corporations tie very nicely into this strategy as well.

Since you have a lot of coastal cities with lots of seafood resources, you would probably need to spread Sid Sushi Co to your own cities since it would make them even bigger. As for the rest, you just found them and spread all of them to your loving, friendly neighbours that have open borders with you. You may be slightly held back if they switch to SP/Mercantilism, but then you should be beelining to Mass Media to get the UN anyway - and then vote on global Environmentalism civic - which would make your cities even bigger, and crash their economies due to increased corporation costs, while you rake in cash. *evil laughter*
 
To followup on this thread. I have been posting a trade economy via the RPC: Victoria challenge. While the game has not finished and victory not a given, the trade economy has done well and has still stood up through almost finished teching Plastics. No cottages except in 5 cities captured from an AI/barbarian.

So it is a valid economy given the right map.
 
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