johncross21
Warlord
- Joined
- Nov 9, 2006
- Messages
- 178
Some questions about managing the economy
This is largely a result of huge confusion as a result of reading various threads about SE and CE - so its not "that" question
to have lots of specialists do you need a great people farm or do farms create sufficient gp points (my farms don't seem to produce many GP points)
when people run specialist economies do you assign specialists from the population or rely on GP (whenever I try assigning specialists food quickly becomes short) .
I don't understand the mathmatics of slow build - surely a mine producing market, grocer, bank, library produces significant benefits
when is the best time to start spamming cottages (or how long can you safely live without them)
why build the pryamids (what is the main economic reason for it)
This is largely a result of huge confusion as a result of reading various threads about SE and CE - so its not "that" question
to have lots of specialists do you need a great people farm or do farms create sufficient gp points (my farms don't seem to produce many GP points)
when people run specialist economies do you assign specialists from the population or rely on GP (whenever I try assigning specialists food quickly becomes short) .
I don't understand the mathmatics of slow build - surely a mine producing market, grocer, bank, library produces significant benefits
when is the best time to start spamming cottages (or how long can you safely live without them)
why build the pryamids (what is the main economic reason for it)