Baba Yetu VI
Warlord
- Joined
- Oct 22, 2016
- Messages
- 149
Correct me if I am wrong. I have new findings, naturally from a user/gamer point of view (NOT from developer's).
For all my previous efforts playing the game, I was rushing towards end-game hoping to see the results, be it out of curiosity or insanely addicted to it, well never mind. So I set the game speed to Online. As you may have seen in one of my threads, I posted some success story mainly on Science Victory. After a few victory, I was beginning to get the feel of victories which is of course, very thrilled. Then I was curious again, to know how the game works if the game speed is not Online. So I decided to venture the Standard speed's version.
Ive got new findings. The game behaviour is different. The AI is more aggressive even on Prince. I don't know how many players out there micro-manage the citizens. During early game, somehow, it is necessary to override the governor's "Auto Mode" and you have to intervene so as to obtain an "optimised" result.
On KING difficulty, I never got Estatic citizen happiness. Now I set it to Prince, and I have 3 out of 4 cities doing pretty well.
I also want/wish in future patches, we can be given an AI engine which improves PRINCE difficulties. Also, is it necessary to have higher difficulties like KING, EMPEROR, ...etc? If higher difficulties above PRINCE increase the difficulties by giving AI extra warrior, settler and more resources rather than raising the intelligence of the AI; then forget or remove these difficulty levels please. And put your effort into raising the AI's strategies instead. From a gamer point of view, I would rather want to see advanced combat technique comparable to human behaviour. Also, the ability to actual explore the map rather than cheat through knowing where there is a natural wonder or more favourable landscape. I think the dev knows what I like to have, I just want to share my views and wishes given the current state of the game engine.
For all my previous efforts playing the game, I was rushing towards end-game hoping to see the results, be it out of curiosity or insanely addicted to it, well never mind. So I set the game speed to Online. As you may have seen in one of my threads, I posted some success story mainly on Science Victory. After a few victory, I was beginning to get the feel of victories which is of course, very thrilled. Then I was curious again, to know how the game works if the game speed is not Online. So I decided to venture the Standard speed's version.
Ive got new findings. The game behaviour is different. The AI is more aggressive even on Prince. I don't know how many players out there micro-manage the citizens. During early game, somehow, it is necessary to override the governor's "Auto Mode" and you have to intervene so as to obtain an "optimised" result.
On KING difficulty, I never got Estatic citizen happiness. Now I set it to Prince, and I have 3 out of 4 cities doing pretty well.
I also want/wish in future patches, we can be given an AI engine which improves PRINCE difficulties. Also, is it necessary to have higher difficulties like KING, EMPEROR, ...etc? If higher difficulties above PRINCE increase the difficulties by giving AI extra warrior, settler and more resources rather than raising the intelligence of the AI; then forget or remove these difficulty levels please. And put your effort into raising the AI's strategies instead. From a gamer point of view, I would rather want to see advanced combat technique comparable to human behaviour. Also, the ability to actual explore the map rather than cheat through knowing where there is a natural wonder or more favourable landscape. I think the dev knows what I like to have, I just want to share my views and wishes given the current state of the game engine.