One slight problem with trying to use more than 32 civs (31 plus barbs) is that there are a lot of bit-wise fields that toggle one bit in a long-integer (32 bits) for each civ. Eg: For unit types, the "Available To" is a bitwise long. To use more than 32 civs would require that a heck-of-a-lot of data types would have to be changed.
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