You have to edit the .SVE file. It's actually pretty easy to do with a hex editor. Names are in a list, all in a row, stored in ASCII, so it's pretty easy to find.
Edit: You can change the cities in civ.exe as well.
It's a little dicey in civ.exe so you'll have to experiment, but in the SAV files the format is pretty obvious. Do note that the 'thirteenth' character is a null value (0x00) while padding up to the twelve available is done with ASCII whitespace (0x20).
I also forgot to check whether CIV$ does this so you might give it a try.
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