editing pollution...

bigmaddog

Chieftain
Joined
May 17, 2002
Messages
8
Location
Toronto, Ontaio, Canada
Is there any particular way to edit when pollution appears and what it's effects are? The only thing that I could find in Civ3Edit is the Improvements/Wonders pollution setting, which is not what I am after.
I am more interested in when population causes pollution, and how much pollution it causes. Also, 'disabling' global warming is of some interest to me, or at least greatly diminishing its effects (even with high pollution levels). Is anything like this possible? I have a text editor and I'm not afraid to use it, but somehow I'm afraid that it won't be enough...
 
First, you can go to the editor (Civ2Edit and disable the pollution for buildings than causes them, like factory.

However, there is no way to remove pollution from populations. :( Even with Mass Transit there will always be a minimum of 1 pollution.

As to global warming, just go to the terrain in the editor and there is an option call effect of pollution. So if you don't want global warming to turn grassland into plain, just change it so grassland turn into grassland. :D
 
Originally posted by Dark Sheer
First, you can go to the editor (Civ2Edit and disable the pollution for buildings than causes them, like factory.

However, there is no way to remove pollution from populations. :( Even with Mass Transit there will always be a minimum of 1 pollution.

As to global warming, just go to the terrain in the editor and there is an option call effect of pollution. So if you don't want global warming to turn grassland into plain, just change it so grassland turn into grassland. :D
Civ2Edit? ;)
With the 1 polution being generated there would be no global effects generated b/c of that, right?
Also, does polution have any effect other than a build up for global warming and making random city tile practically useless until cleaned?
 
After a city grows into metropolis every citizen in excess of the max size of a city produces pollution. So, if you increase the size of a city your cities can grow a bit more before you experience pollution. But, if you don't want to adjust those sizes there isn't a whole lot you can do :(
 
Ah, I was hoping to have lots of population pollution without the global warming (as there is plenty of ways to destroy the environment without releasing greenhouse gases). That thing about changing what the land becomes when affected by global warming is about as close as I can get to this, I think, so thanks for that.

On a related note, I was mildly disappointed to see that a large scale nuclear exchange had no real effects on the world. I relesed about thirty ICBMs on a medium sized world (and absorbed three - yay optimistically efficient SDI), boiling off most of my competition. Not only was I rewarded by a score increase due to the sharp growth in my relative military might and population levels, but the only worldly side-effect was a small increase in global warming. It's too bad a real nuclear winter was not implemented, with the polar ice caps growing towards the equator, decreasing water levels and things changing to tundra. That would have been awesome. Instead, I crippled my oponent's space race and bailed off the planet a decade later. :D
 
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