Í want that all civs start ONLY with the units preplaced in the editor. No extra settlers, workers, scouts, or whatever.
However, in my xcom mod sometimes it seems that some civs get units they never should be able to have. I checked several times the build lists - but those units I mean are exactly specified for only one civ - not for several, still others have them sometimes.
I suspect it depends somehow on the player properties (look att.). Should I check or un-check "Civilization Defaults"? Or any other ideas how to solve this? Any help would be great....
However, in my xcom mod sometimes it seems that some civs get units they never should be able to have. I checked several times the build lists - but those units I mean are exactly specified for only one civ - not for several, still others have them sometimes.
I suspect it depends somehow on the player properties (look att.). Should I check or un-check "Civilization Defaults"? Or any other ideas how to solve this? Any help would be great....