Dark_Jedi06
"Deus ex Machina."
- Joined
- Jul 19, 2006
- Messages
- 1,451
I really like the effects that corporations provide, and I think some of them would be aptly suited for buildings. For example, a granary producing additional food per number of corn, rice, etc. would make sense and make the number of resources controlled important before the advent of corporations. However, from reading around and looking at the code, those effects are determined by how the corporation is defined and not by the HQ in the BuildingInfo.xml.
What is the feasibility of making that code available to buildings?
The only other option would be to increase the percentage of food produced with access to that resource (similar to Ironworks), however this obviously doesn't take into account how many of the resource is controlled and would create a situation of extreme population growth, because as the city grows and produces more food, so does the percentage given by the building.
Anyone have an idea or suggestion? Thanks for reading!
What is the feasibility of making that code available to buildings?
The only other option would be to increase the percentage of food produced with access to that resource (similar to Ironworks), however this obviously doesn't take into account how many of the resource is controlled and would create a situation of extreme population growth, because as the city grows and produces more food, so does the percentage given by the building.
Anyone have an idea or suggestion? Thanks for reading!
