Effects of Unhappiness

dojoboy

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To what extent does unhappiness hender a city? Of course, I know it should be avoided, but how does it manifest itself in numbers? Thanks in advance! :)
 
To what extent does unhappiness hender a city? Of course, I know it should be avoided, but how does it manifest itself in numbers? Thanks in advance! :)

Unless it's a city that will have a chance of producing great people, unhappiness doesn't really matter. You'll have to feed them, and they don't work, but that's it. Sometimes you'll have to take people away from hammer tiles to food tiles.
 
Unhappy citizens reduce the city's production (food, hammers, commerce) and therefore its growth and overall usefulness to you. The city's builds will take longer because it is producing fewer hammers. With fewer commerce tiles being worked, it will produce less commerce while its maintenance costs remain the same, and some of your cottages will not be growing to maturity.
 
Be careful of definitions !
There are citizens who are unhappy, shown by the red faces in the happiness display (you get one of these per population point, for example, complaining that "it's too crowded"), and there can be angry citizens, who show up in red below the specialists display when the city has more "unhappy" citizens than "happy" ones. Unhappy citizens still work: angry ones don't, and these are the ones to avoid. They still eat, but produce nothing.
 
I don't think unhappiness affects a city at all as long as you can keep the happiness level higher than the unhappiness.

If you can't, then unhappiness and unrest manifest themselves in the form of angry citizens, who don't work tiles but still consume food. If unhappiness gets really out of control (such as during a war), you can have multiple angry citizens in a single city, which has a crippling effect on that city's growth (usually becomes stagnant, could starve in extreme cases) and productivity. I think cities with angry citizens also can't have "We Love the ___ Day."
 
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