Wagon Train Routing
Quote: My question is: Am I missing something? What is the best way to route things? Maybe I need to just use one wagon to only visit one or two settlements and/or just try not to build things too quickly?.... (End quote).
I disagree with other answers, you are missing something here. There are two concepts that can help you a lot in this game.
1. Goods routing and vehicle routing are two very different things.
2. There are two ways to automate transport - one is counterproductive (automate transport unit button), one is helpful (assign trade route button).
After learning how to defeat REF, I don't bother to fight independence wars any more. I find it more interesting to build my empire and eventually defeat all the other powers - who by that stage are quite strong - and take over their cites and incorporate them into my network. But the challenge for me is to do it without letting these wars impact my cities or automated supply lines in any way, this means keeping all enemy units at least 2 or 3 squares away from my supply routes and cities. I try to coexist with Natives for as long as possible - again protecting my supply lines even when Natives declare war on me.
Strangely, the thing that was the biggest pain about this game - wagon train routing - has become the biggest joy for me. The game I play now on the highest levels is about building up a big network of cities and supply routes and fighting to protect them and keep them operating under fairly regular attack.
Anyway - here is how you use automated wagon trains / caravels / merchantmen efficiently.....
1. Think of each transport unit as having the haulage contract between only two close cities. They carry lots of different goods but only between their two cities. You automate this with the import/export screen and assign trade route button.
2. Goods often need to travel further than one city but they are transhipped at each city and reloaded automatically by the next wagon train / caravel. Even early in the game where I may have one wagon train serving 3 cities in the chain I still set it up to I/E the goods at the middle city.
3. Using the wagon trains as short range shuttles makes them much more efficient - the number of empty spaces travelling per turn is much less. You will also find they make good choices. They always fill up 2 bays if possible and pick the 2 highest value loads. The instances of wasted return journeys is much less than with other ways of operating.
4. You have raw materials flowing to manufacturing cities, manufacturing goods flowing to one big export port, and tools / guns / horses flowing out back the other way so the return trips are not wasted. Various goods chains intersect and the loads get bigger as they move from city to city. Each good may travel on 4 or 5 different transport units before it gets to its destination.
5. Because the wagon train only operates between 2 cities - it is worth building a road for that train. Goods move quickly and efficiently from city to city. Even though it may not be the most direct overall route - transhipped goods still often end up at their final destination quicker than if they had gone cross country using a single specific manual wagon train if you consider the time in the return journey as well.
6. I try to make and keep at least one empty wagon train in each city for emergency storage or for emergency shipments. I usually get to a point where one city that doesn't produce tools and can't support a big population, has everything it needs and just makes wagon trains for all the cities.
7. For things like guns, tools, horses, lumber, and ore I use the floats (export more than) to fill up warehouse in each city to a certain point then excess moves onto next city. As you pull out goods in each city for use they are automatically replaced by next wagon train.
8. Eventually system is fully primed and reaches equilibrium - what you are making is in balance with the time taken to tranship it to where it is needed before supplies run out. This happens fairly quickly and you can adjust it by changing professions at each city - to produce more or less of a specific good, or by putting the floats up or down. If there is a bottleneck this is usually because two cities are further apart than the others, or two long goods routes intersect at one city. The solution is to put two wagon trains on the export side of the problem city.
9. If you have roads, Lewis and Clark, and cities 3 or 4 squares apart it is possible for each wagon train to move 4 different loads between its 2 cities EVERY TURN(!). This is far beyond what you will achieve using other approaches.
10. You can include islands in your chain by having a caravel or merchantman shuttle operating the same way. However, you will need a frigate standing near the route to keep Privateers away. Unexpectedly I often use small islands to make horses from all those fish as you don't need anything else. Then I ship the horses back into the main flow chains.
11. Eventually I start to pull out wagon loads of guns, tools, horses at each city for emergency use. For example, war or if I make Ship of Line somewhere. If the flow of guns or tools suddenly drops (such as I make SOTL) I just pull some of these back into the flow at any location.
12. If it is convenient I sometimes close the loop - bring the excess tools, guns back into the initial manufacturing city so they can go around again topping up each city as they go.
13. There are two technical problems with this approach.
First: Later in the game there are lots of cities and import export commands. Finding the boxes you want to x on the menu of available trade routes can be a bit of a chore. It helps to name your cities in a way that each name is easy to recognize just scanning down the long list and that you know where each city fits into your chain. Fortunately you can rename your cities and all the wagon train instructions will update to the new name.
Second - if any enemy unit comes close to one of your wagon trains the wagon train drops its bundle and forgets its automated instructions. This means you have to re-automate it which is a pain as discussed above. I would prefer if I had the option to instruct each of my wagon trains to keep running even in war-time. I'm usually able to protect most of them and even if I lose a few they are easily replaced.
14. Forget spoke and hub. Think about goods flow chains, with lots of short transhipments via various individual shuttle wagons. Remember goods routing is different from vehicle routing.
15. Never manually load anything into a wagon train showing the automated wheel icon, this will make it forget its instructions. Never double click on an automated wagon train this will also make it forget its instructions. If you want to know what a particular wagon train is doing - use one click on it, then hit the assign trade route button and its instructions will come up.
When I started I got lots of useful information from this forum - but there was never anything that useful about wagon train management. So I am happy I can put something back.
I still have vivid memories of a game I played where I just kept making wagon trains and automating them (automate unit button) hoping that if I made enough they would sort it out. I ended up with lots of long convoys of 10 to 20 wagon trains each carrying 5 units of some resource heading cross country from one end of the map to the other trying to fill the same move order that must have reached the top of some internal queue. In the meantime all my warehouses overflowed. The funniest thing was the loud humming noise when I would press Ctrl + A and all my (200?) useless automated wagon trains would move at the same time. My recommendation would be to use the gift or skull destroy buttons on a wagon train before using the automated transport item button.
Hope this helps.
If any reader knows how I suggest that some of this info might be incorporated into the main usage strategy / usage articles section for colonization as I think it might be new info to a lot of people and it was a bit of a gap last time I looked.
The only thing I have not worked out is how to name wagon trains. I saw some notes that you are supposed to be able to do it but I don't know how. So if anyone knows this please post.
Cheers, Agaro