Egypt's Iteru "prevent flood damage" bonus

pokiehl

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I saw a thread on Reddit that made me think of this.

Has anyone noticed reduced Flood yields with Egypt? It seems like Iteru's bonus is the exact same as that provided by a Dam - it prevents damage but also reduces the bonus yields.
 
Has anyone noticed reduced Flood yields with Egypt? It seems like Iteru's bonus is the exact same as that provided by a Dam - it prevents damage but also reduces the bonus yields.
I think its not supposed to reduce the flood yields. In the data, Iteru gained the following 3 modifiers:
<Row>
<TraitType>TRAIT_CIVILIZATION_ITERU</TraitType>
<ModifierId>TRAIT_AVOID_MODERATE_FLOOD</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_ITERU</TraitType>
<ModifierId>TRAIT_AVOID_MAJOR_FLOOD</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_ITERU</TraitType>
<ModifierId>TRAIT_AVOID_THOUSAND_FLOOD</ModifierId>
</Row>
All 3 of these are of the type
<ModifierType>MODIFIER_PLAYER_ADJUST_AVOID_RANDOM_EVENT</ModifierType>
I'm not sure at what stage dams prevent yields, but, the terminology for "avoid_random_event" is present in things like Liang's reinforced materials promotion modifier, russia's ability to avoid blizzard damage, etc., none of which affect disaster yields. Whereas Dams and the Great bath have the flag "preventsfloods." My guess is it is "prevents floods" that causes reduced yields, not the "avoids damage" modifier since dams don't actually have those as a modifier. Or any modifier at all that I can see.
It's possible it's not coded correctly, though. There was a stream where they discussed the change, but i cannot recall if they talked about the yields. Only that they said egypt would still want to build dams for the hydro plant but they otherwise didn't do anything. That's just my guesswork based on what's in the code we can see. There's a lot we cannot see.
 
I think its not supposed to reduce the flood yields. In the data, Iteru gained the following 3 modifiers:
<Row>
<TraitType>TRAIT_CIVILIZATION_ITERU</TraitType>
<ModifierId>TRAIT_AVOID_MODERATE_FLOOD</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_ITERU</TraitType>
<ModifierId>TRAIT_AVOID_MAJOR_FLOOD</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_ITERU</TraitType>
<ModifierId>TRAIT_AVOID_THOUSAND_FLOOD</ModifierId>
</Row>
All 3 of these are of the type
<ModifierType>MODIFIER_PLAYER_ADJUST_AVOID_RANDOM_EVENT</ModifierType>
I'm not sure at what stage dams prevent yields, but, the terminology for "avoid_random_event" is present in things like Liang's reinforced materials promotion modifier, russia's ability to avoid blizzard damage, etc., none of which affect disaster yields. Whereas Dams and the Great bath have the flag "preventsfloods." My guess is it is "prevents floods" that causes reduced yields, not the "avoids damage" modifier since dams don't actually have those as a modifier. Or any modifier at all that I can see.
It's possible it's not coded correctly, though. There was a stream where they discussed the change, but i cannot recall if they talked about the yields. Only that they said egypt would still want to build dams for the hydro plant but they otherwise didn't do anything. That's just my guesswork based on what's in the code we can see. There's a lot we cannot see.

This is what I initially assumed, but people on Reddit are reporting that they have experienced reduced yields with Iteru so I made this thread. Thanks for your response.

Has anyone noticed anecdotally if Iteru is giving reduced yields?
 
I am very sick of floodplains.
Thuis is the second time these have been flooded and I get F-all benefit. Volcanoes pretty much guarantee great benefits and yet they nerfed flood plains so they could flood and get better... but they are often just rubbish. What a joke
upload_2019-11-11_21-33-9.png
 
From the gameplay database:
upload_2019-11-11_15-53-19.png

What we can see here is in fact that for moderate floods, food yields are quite skewed in favor of non-grassland. There is no production yield on moderate floods that i see here. For other varieties, they add up to different things. I'm not going to pretend that percentage actually ties to the real percent chance though- just look at spies.
("FLOODPLAINS" is the desert floodplain.)
Volcanoes definitely have much higher numbers. Feature_Ice is a stand-in variable that in effect is featureless tiles- i read that in a code comment somewhere.
upload_2019-11-11_15-57-40.png

So the one disaster you can block gives you the worst yields anyways :)
 
And remember they used to start as 3 food tiles...
But it's okay because you'll get FeRtiLiTY bOOsTs!!1!one!
I usually play with disasters on 3 or 4 though, so floodplains end up decent. Or they would, if i didn't build up every floodplain into a thriving industrial park.
 
Yeah, they need to start pre-flooded.

Volcanoes also need to start as volcanic soil, even if it gives no bonus, so that greatest pantheon GOD OF FIRE works right from the start.
Not to mention that it makes absolutely no sense historically that the rivers would start flooding and mountains start erupting all around the same time that humans start settling. :rolleyes:
 
Last edited:
Yeah, they need to start pre-flooded.

Volcanoes also need to start as volcanic soil, even if it gives no bonus, so that greatest pantheon GOD OF FIRE works right from the start.
I remember before GS posting about needing Volcano God pantheon in the game. I’m happy we have something, but I feel like it’s just so inconsequential compared to what VOLCANO GOD could be. I mean we have actual active volcanoes here, people. Gotta pump those numbers up!
 
I remember before GS posting about needing Volcano God pantheon in the game. I’m happy we have something, but I feel like it’s just so inconsequential compared to what VOLCANO GOD could be. I mean we have actual active volcanoes here, people. Gotta pump those numbers up!

I remember your posts :)

God of Fire can pump out massive faith numbers with the right terrain. It is rare though, and of course you need them to erupt.
 
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