Right here, again:
Maybe we're talking past each other, I don't know. My PMs are always open. It just seems like you're saying people are doing X when nobody is actually doing X.
So why say things like "we shouldn't accept the situation"? Who is? Who is "we"? Who is "everybody"? It's just very confusing to me, because nobody seems to be accepting anything. There are various levels of leeway being given - is that what you mean? Because even then I don't think anyone is accepting that the issues should never get fixed.
What you seem to be claiming simply isn't happening!
r.e. DLC and bugs, again, different priorities. DLC was committed to (and paid for), so it needs delivering. Was that choice a mistake? Maybe! Would it still have been a mistake if launch had been more polished? Probably not. The state of the game is feedback looping into the DLC strategy (and understandably so).
Sorry, but saying "
people think bugs are acceptable" and "
we shouldn't just accept the actual situation" are two completely different things. The "actual situation" I was referring to is not simply "people think bugs are acceptable" as a broad or absolute statement, which obviously would be absurd. Maybe I should have made it clearer, but I never meant to suggest that anyone believes these issues should never be fixed.
As I've stated in my previous messages, my concern is about the level of tolerance people have regarding when and how these bugs will eventually be fixed, I don't get how after all my messages this still is not clear.
For example, I feel that messages #7, #10 and #26 in this thread reflect a different "level of tolerance" than mine. I see them as more accepting of the situation than I am. Being complacent about bugs that were either never tested or tested and completely ignored—despite their impact on customers—won't help change this situation, where maybe these issues will finally be addressed after nearly two months. This is what I meant with "If everyone will keep accepting this this will never change", despite I OBVIOUSLY think that none of these message meant "we are accepting that the issues should never get fixed, ever and never"
I hope this finally clarifies my point.
That seems a bit extreme to me. The only game breaking bugs I've seen were in mods, but they got fixed. Game breaking to me is literally can't play the game, it isn't this leader is overpowered. Don't play it. I don't play multiplayer though so there it might matter. I won't play Diablo any more due to my experience with hackers while playing single player, WTH. I'll never play another EA game due to my experience with SimCity. Most of the games that left me saying f' that where made companies no longer around. I'll reward Fireaxis for this. Eventually I'll buy all their DLC and the next game too. It's a fun game. Does it have bugs? Certainly. It's the fun part that matters.
Maybe I'm exaggerating saying this is "game-breaking" —I can agree with that—but if I'm not mistaken, Civ VII has removed a feature from Civ VI that allowed players to exclude certain civilizations from the opponent pool. As a result, you can now encounter them in-game without any control over it. This is especially problematic with Songhai, a civilization known for strong combos that I avoid using to prevent breaking the wars.
In multiplayer, my friends and I have adopted a house rule that bans Songhai/ Cartaghe for now. However, this is far from an ideal solution—especially since Songhai is such a unique and powerful civilization in combos with some 1st age civ, that basically can't be picked too because otherwise they would have less choice in the next Age.
Instead unfortunately, in single-player, there's no workaround at all.
As I've mentioned before, this game has great potential and is genuinely fun, but these issues stand out to me.