eldar and the HoF

eldar

ChiefTank
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Apr 19, 2004
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Mechanicsburg, PA
I'm going for the sort-of-methodical Sandman approach: knock off as many QC objectives with each new submission.

What I'm not after is to compete score- or date-wise. I'm after having fun, playing some of my favourite Civs, and playing a few variants.

So far, I've got 3 games filed away:

1. Chieftan/Tiny/Sumeria/Space: 1150AD

Working on a 60% Pangaea, with two other rivals, both Scientific (Korea and Babylon) who I singly forgot to take advantage of. If I'd had 3 rivals, and been bothered with them, I might've finished a lot better than 1150AD.

The fun bit was having to declare on Korea because they had Coal and I didn't! My "mighty" military consisted of 3 Medieval Infantry at that point. Overall, I found that the 6 Knights and 3 MedInf I finally produced was more than enough.

I was fully prepared to run massive negative Science, but never did, and still maintained 4-turn research from the late Ancient Age until the end of the game.

The most annoying aspect of the game was having no Coal, no Oil, and no Aluminium within my borders. Especially the Aluminium: by that point most of my Workers had been merged in.

2. Warlord/Small/Iroquois/Conquest: 270BC

Another Pangaea map. Instead of waiting ages to get the perfect Inca/Aztec map for a super-fast win, I decided to play with one of my favourite units: the Mounted Warrior.

This was supposed to be a flat 5-billion-year-old world with ample room for my Mounted Warriors to run across. I think I clicked wrong, because I had to trek them through swamps, jungles, and across a mountain range to get to two of my rivals, America and Portugal. The third, England, was right on my doorstep and fell over rapidly enough.

270BC ain't a great date, but I did get a MW Army towards the end :)

3. Regent/Standard/Rome/20K (OCC): 1886AD

(Continents/sort-of-Pangaea - not clear; 70% water; seemed Temperate, 5 billion, normal,)

Rivals (all random, in vague order of proximity): France, Persia (but I met them last - they had no coastline except on a vast inland ocean and it wasn't 'til I sent my Worker off exploring that I ran into them!), Aztecs (badly dogpiled in the late IA), Iroquois (hammered by X-Man early Modern, still ongoing), Portugal, Babylon, Netherlands.

This wasn't even started as an HoF attempt, but I enjoyed it so much, I ended up submitting it.

It started off popping a hut and getting maps. The maps showed me the way to the coast, and some Grassland Wheat, so off I trekked, getting there to settle Rome in 3750BC.

After popping out a couple of Curraghs, and a pair of Warriors for MP duty, I started the 20K run with the Colossus.

AA Wonders: Colossus, MoM, Great Library, Hanging Gardens (but only just - this was another build, Temple of Artemis IIRC, that got snatched at the last minute and was only rescued by an AI researching Monarchy on that very same turn); Temple, Library, Colosseum.

MA Wonders: Sun Tzu (for GA), KT (very handy!), Sistine Chapel, Shakespeare's, Copernicus, Newton's; Cathedral, University.

IA Wonders: ToE, Hoover's. I lost Universal Suffrage by 3 or 4 turns, annoying because Hoover would've been a shoo-in given my tech advantage at that time. Disappointing, but as no AI ever had more than one source of Coal until about 6 turns before I won, I couldn't rail up and was stuck at 33 (Factory), then 44 (Hydro Plant), shields per turn.

Modern Wonders: None. I was working on the UN, but a Persian city had around 80spt and would easily have beaten me, even after I'd railed up.

Wars: One, early on, with the Dutch. After that, I was on very good terms with everyone. Having a huge stack of Crusaders built up probably helped keep some of the wolves from the door. Later on trading for Oil and Rubber, and having nothing else to do, allowed me to build an offensive force that probably would've seriously dented my near neighbours.

Research: Modern techs in around 20 turns, without a Research Lab. Not exactly an issue. I was tech leader throughout the game. OCC on Regent isn't without its difficulties - good diplomacy is required - but it's not at all tricky.

4. Future plans
Keep moving up in difficulty and world size. Emporer/Huge will end up my "milking" attempt, as the Mayans. Monarch/Large will be a UN win, with a Scientific Civ (Greece, I think).

This leaves 3 difficulty levels and two victory conditions.

A solo Domination win on a standard-sized map at Demi-God I consider to be a personal challenge. I haven't quite decided on the Civ, but China or the Ottomans are favourites.

The 100K game is likely to be tricky at Deity or Sid! I also want to submit a "true" 100K, on a standard world, and also make it as quick (real-time wise) as I can. In which case a drop back to Chieftan, playing as Babylon.

Deity and Sid. Technically I need neither for QM status, but I want the Full Monty. Both will be tiny worlds. Deity I may be brave and go for Pangaea. Sid I will load the dice heavily and go with the Byzantines vs. Arabia and America on a cold, arid, bumpy, 80% Archipelago.
 
Emporer/Huge will end up my "milking" attempt
Remember the Histograph game wont count in the difficulty and map size parts of QC.. those are only for fastest finish type games
 
Gyathaar said:
Remember the Histograph game wont count in the difficulty and map size parts of QC.. those are only for fastest finish type games

Hmm, thanks! I've also forgotten 100K. When I'm less sleepy, I'll go fix the plans.
 
A good choice for the milk IMO. Not counting Svars No 1 submissionlast Christmas the table has barely shifted in almost a year.

Im in the middle of an emp game myself at the moment, but dont have much time to devote to it. I dont think its up to scratch either. 40K plus is excellent form for that level.
 
fret said:
A good choice for the milk IMO. Not counting Svars No 1 submissionlast Christmas the table has barely shifted in almost a year.

Im in the middle of an emp game myself at the moment, but dont have much time to devote to it. I dont think its up to scratch either. 40K plus is excellent form for that level.


You only have to remember that my Emperor game was from a Pangaea world with a 3741 tile domination limit and since most good Archipelago maps will have domination limits over 4300 it should be easy to beat that score.
 
I think the Histograph table is wide open. Since most of those games were played before the age of MapFinder, I'm sure you can easily find a better map for your milk run. Good luck!:)
 
I've updated my plan to include 100K (it'll be Chieftan/Standard/Babylon to make it as RL-quick as I can, to save anyone going back to search).

As for the milk run: I have to find time to do it as well. That'd mean finding a bit of a period where my wife's away visiting her folks for a week and a half, and my latest GOTM attempt was terminated with extreme prejudice by a supercharged AI, within 2 days of the save being released. Wednesday onwards will be fine!
 
Update time!

4. Chieftan/Standard/Babylon/100K: 1415AD

Not a brilliant date, I could have easily improved upon it. My strategy was the typical ICS/Pyramids (hand-built)/ToA (SGL-rushed) approach. I never got to the full domination limit, and I could've had a ToA pre-build going a lot earlier.

My opponents, for what it's worth, were Sumeria, Korea, America, Maya, Aztecs (I think... I didn't go down that end of the continent much!), Germany and Scandinavia, with the latter two stuck on a large island off of the supposed "pangaea".

5. Monarch/Huge/Greece/Diplomatic: In Progress

After a number of false starts, I finally got a map I liked: one that enabled me to set up two 4-turn Settler factories (yet I still only had ~15 cities by 1000BC - admittedly one had been razed when a Japanese Warrior walked in uninvited).

It's a 70% continents map, random climate which appears to be Warm/Wet/5 billion (can't complain), but the real clinching factor was getting an SGL when I finished Philosophy :D So I added the Pyramids and away I went.

I'm sharing my continent with Japan (okay, was...), Persia (who will be my friends in perpetuity), Carthage (again, I'll leave them untouched), France (next victim - no Iron or Horses), India (victim #3 - they have MY Saltpeter, but no Horses or Iron and I don't want to see Dumbos wandering round), Zulus (too far off for now, I'll keep them alive), Iroquois (who have Saltpeter but rubbish terrain so they're spared), and the Maya on a large offshore island (I may have to stage a limited invasion to secure some Silks).

Current stage: 390AD, Japan destroyed, lining up against France once my forces are in position, then India once our RoP expires. That should be enough territory. All my (planned) fighting will be completed with Knights. No contact with the other continent, I've given up on suicide Galleys for now but should compfortably get to Navigation first so will wait 'till then.
 
I've finished the Diplo game:

5. Monarch/Huge/Greece/Diplomatic: 1350AD

Well that was boring. France and India fell over easily, and I could've saved myself some time by not bothering to research Military Tradition. I 4-turn researched from then on, and I also took the unusual step of researching Printing Press. I didn't have contact with the other continent, so I figured it'd be quicker to just buy all the contacts from the first Civ I met as soon as I got there.

This proved to be the case, and a couple of turns after learning Navigation, I had every contact (via a chain starting with the incredibly backwards Americans) and a full World Map. Needless to say, I had a huge tech lead.

With only 3 rival Scientific Civs (my Persians, and the Ottomans and Germans on the other continent), my Industrial transition was good, but not spectacular. Thankfully both Ottos and Germans got Nationalism, and Persia Medicine, so I was able to trade for the former using the latter, whilst still keeping my limbs intact :lol:

My free tech was... Sanitation?! Still, never look a gift-horse in the mouth (particularly being Greek!), I just built Hospitals, after all I'd long since run out of other stuff to build.

Every tech came in 4 turns, right up until I finshed Mass Production. At this point with just Mech Transport left, I turned to my Ace-in-the-Hole - a spare SGL gained for (IIRC) Theory of Gravity. Okay, so I could've timed my ToE build along with the UN pre-build, but this was easier. Rushing ToE in Athens, claimed Mech Transport and Fission as my freebies (along with Rocketry for age transition), switched the pre-build, took the election, and won unanimously, 11-1.

A few highlights....
* Being beaten by 1 turn to JS Bach's. I'd tried to encourage the AIs to research Music Theory by giving them all Education. It took them a long time to catch the bait. However come the time, I had a pre-build going, only... the Mayans, who'd clearly taken a while to get their 540 shields together for Sun Tzu and Sistine, beat me to the punch!
* The Ottoman-Roman war. These two were at war when I first met them. They were still at it up until two turns from the end, when the Romans finally lost. I have a feeling I turned the tide somewhat, by being nice to Osman and letting Julius founder. Julius was winning initially. This cost me because Rome were supplying my Spices and the trade fell through for a bit.

6. Regent/Tiny/Maya/Historigraphic: In Progress

Hey, it's an empty slot, and shouldn't take that long :D Just passed 1000BC, and I have no Horses or Iron. I got an SGL though....
 
Letting the milk run lie fallow, I fill in three more slots with one game:

7. Emperor/Large/China/Domination: 830AD

A cold, wet, 80% pangaea with no barbarians and as small a domination limit as I could find. I hand-picked my opponents, though things didn't work out as well as I'd hoped in that respect: Inca, America, Spain, Netherlands (in hindsight, Maya would've been a better pick...), Egypt, Hittites, Arabia, England, Portugal, India, France.

Having finally gotten MapFinder to produce the goods, I selected a start with 2 cows, gems, a gold hill, and a few BGs. Expansion was checked by the general lack of space for everyone, but I managed to get 5 native luxuries (with a little "creative" space-making with Archers) hooked up. An SGL provided the Temple of Artemis, and I had an early MGL too. I kept both the MGLs I generated pre-Chivalry for Rider Armies.

Things weren't as smooth as anticipated. Spain got Gunpowder just as I attacked them, and before I had MT. The Dutch didn't have any native Iron, but someone was selling it to them. The French also managed to build their UU, as did the Indians, though I never attacked them, the Portugese, or the English.

So, just one more level (DG, Deity, or Sid), and a milk run to go :D
 
6. Regent/Tiny/Maya/Historigraphic: In Progress

I started a few more maps, and am playing a different one. I'm never doing another one of these again, and I still have over 150 turns to play. How anyone has the patience for this kind of game on a huge map, I'll never know!
 
6. Regent/Tiny/Maya/Histographic: Turned into a 60K :blush:

Hence my absence from this forum for a while - I kind of went off in a huff being so close to the finishing line only to have the rug pulled from under my feet! Yes, I still have two 1000BC saves hanging around that I could pick up, but neither of them have AIs as pathetic as the two I had in this game.

In the meantime, I filled in the final difficulty level slot required for QC membership (though I'm still missing two):

7. Demi-God/Tiny/Iroquois/Domination

My first solo win at DG :D Hardly an ideal start, no MapFinder involved, I picked one that showed up a lake and ivory. I'd pre-selected a cool, wet, old, 80% water pangaea, no barbs, with Portugal and Arabia for sparring partners.

Research went Wheel (showing horses not too far away, I sent my first settler there), Masonry (eventually traded for it), Maths, Writing (beaten, but only just), Philosophy, and Currency for free.

SoZ was fininished in 1050BC, the Portugese built the Temple of Artemis, and that was all the culture I ever needed.

Final tally: 290AD Domination win, which would've been Conquest a few turns earlier had there not been a couple of islands that had been colonised.
 
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