eldar
ChiefTank
I'm going for the sort-of-methodical Sandman approach: knock off as many QC objectives with each new submission.
What I'm not after is to compete score- or date-wise. I'm after having fun, playing some of my favourite Civs, and playing a few variants.
So far, I've got 3 games filed away:
1. Chieftan/Tiny/Sumeria/Space: 1150AD
Working on a 60% Pangaea, with two other rivals, both Scientific (Korea and Babylon) who I singly forgot to take advantage of. If I'd had 3 rivals, and been bothered with them, I might've finished a lot better than 1150AD.
The fun bit was having to declare on Korea because they had Coal and I didn't! My "mighty" military consisted of 3 Medieval Infantry at that point. Overall, I found that the 6 Knights and 3 MedInf I finally produced was more than enough.
I was fully prepared to run massive negative Science, but never did, and still maintained 4-turn research from the late Ancient Age until the end of the game.
The most annoying aspect of the game was having no Coal, no Oil, and no Aluminium within my borders. Especially the Aluminium: by that point most of my Workers had been merged in.
2. Warlord/Small/Iroquois/Conquest: 270BC
Another Pangaea map. Instead of waiting ages to get the perfect Inca/Aztec map for a super-fast win, I decided to play with one of my favourite units: the Mounted Warrior.
This was supposed to be a flat 5-billion-year-old world with ample room for my Mounted Warriors to run across. I think I clicked wrong, because I had to trek them through swamps, jungles, and across a mountain range to get to two of my rivals, America and Portugal. The third, England, was right on my doorstep and fell over rapidly enough.
270BC ain't a great date, but I did get a MW Army towards the end
3. Regent/Standard/Rome/20K (OCC): 1886AD
(Continents/sort-of-Pangaea - not clear; 70% water; seemed Temperate, 5 billion, normal,)
Rivals (all random, in vague order of proximity): France, Persia (but I met them last - they had no coastline except on a vast inland ocean and it wasn't 'til I sent my Worker off exploring that I ran into them!), Aztecs (badly dogpiled in the late IA), Iroquois (hammered by X-Man early Modern, still ongoing), Portugal, Babylon, Netherlands.
This wasn't even started as an HoF attempt, but I enjoyed it so much, I ended up submitting it.
It started off popping a hut and getting maps. The maps showed me the way to the coast, and some Grassland Wheat, so off I trekked, getting there to settle Rome in 3750BC.
After popping out a couple of Curraghs, and a pair of Warriors for MP duty, I started the 20K run with the Colossus.
AA Wonders: Colossus, MoM, Great Library, Hanging Gardens (but only just - this was another build, Temple of Artemis IIRC, that got snatched at the last minute and was only rescued by an AI researching Monarchy on that very same turn); Temple, Library, Colosseum.
MA Wonders: Sun Tzu (for GA), KT (very handy!), Sistine Chapel, Shakespeare's, Copernicus, Newton's; Cathedral, University.
IA Wonders: ToE, Hoover's. I lost Universal Suffrage by 3 or 4 turns, annoying because Hoover would've been a shoo-in given my tech advantage at that time. Disappointing, but as no AI ever had more than one source of Coal until about 6 turns before I won, I couldn't rail up and was stuck at 33 (Factory), then 44 (Hydro Plant), shields per turn.
Modern Wonders: None. I was working on the UN, but a Persian city had around 80spt and would easily have beaten me, even after I'd railed up.
Wars: One, early on, with the Dutch. After that, I was on very good terms with everyone. Having a huge stack of Crusaders built up probably helped keep some of the wolves from the door. Later on trading for Oil and Rubber, and having nothing else to do, allowed me to build an offensive force that probably would've seriously dented my near neighbours.
Research: Modern techs in around 20 turns, without a Research Lab. Not exactly an issue. I was tech leader throughout the game. OCC on Regent isn't without its difficulties - good diplomacy is required - but it's not at all tricky.
4. Future plans
Keep moving up in difficulty and world size. Emporer/Huge will end up my "milking" attempt, as the Mayans. Monarch/Large will be a UN win, with a Scientific Civ (Greece, I think).
This leaves 3 difficulty levels and two victory conditions.
A solo Domination win on a standard-sized map at Demi-God I consider to be a personal challenge. I haven't quite decided on the Civ, but China or the Ottomans are favourites.
The 100K game is likely to be tricky at Deity or Sid! I also want to submit a "true" 100K, on a standard world, and also make it as quick (real-time wise) as I can. In which case a drop back to Chieftan, playing as Babylon.
Deity and Sid. Technically I need neither for QM status, but I want the Full Monty. Both will be tiny worlds. Deity I may be brave and go for Pangaea. Sid I will load the dice heavily and go with the Byzantines vs. Arabia and America on a cold, arid, bumpy, 80% Archipelago.
What I'm not after is to compete score- or date-wise. I'm after having fun, playing some of my favourite Civs, and playing a few variants.
So far, I've got 3 games filed away:
1. Chieftan/Tiny/Sumeria/Space: 1150AD
Working on a 60% Pangaea, with two other rivals, both Scientific (Korea and Babylon) who I singly forgot to take advantage of. If I'd had 3 rivals, and been bothered with them, I might've finished a lot better than 1150AD.
The fun bit was having to declare on Korea because they had Coal and I didn't! My "mighty" military consisted of 3 Medieval Infantry at that point. Overall, I found that the 6 Knights and 3 MedInf I finally produced was more than enough.
I was fully prepared to run massive negative Science, but never did, and still maintained 4-turn research from the late Ancient Age until the end of the game.
The most annoying aspect of the game was having no Coal, no Oil, and no Aluminium within my borders. Especially the Aluminium: by that point most of my Workers had been merged in.
2. Warlord/Small/Iroquois/Conquest: 270BC
Another Pangaea map. Instead of waiting ages to get the perfect Inca/Aztec map for a super-fast win, I decided to play with one of my favourite units: the Mounted Warrior.
This was supposed to be a flat 5-billion-year-old world with ample room for my Mounted Warriors to run across. I think I clicked wrong, because I had to trek them through swamps, jungles, and across a mountain range to get to two of my rivals, America and Portugal. The third, England, was right on my doorstep and fell over rapidly enough.
270BC ain't a great date, but I did get a MW Army towards the end

3. Regent/Standard/Rome/20K (OCC): 1886AD
(Continents/sort-of-Pangaea - not clear; 70% water; seemed Temperate, 5 billion, normal,)
Rivals (all random, in vague order of proximity): France, Persia (but I met them last - they had no coastline except on a vast inland ocean and it wasn't 'til I sent my Worker off exploring that I ran into them!), Aztecs (badly dogpiled in the late IA), Iroquois (hammered by X-Man early Modern, still ongoing), Portugal, Babylon, Netherlands.
This wasn't even started as an HoF attempt, but I enjoyed it so much, I ended up submitting it.
It started off popping a hut and getting maps. The maps showed me the way to the coast, and some Grassland Wheat, so off I trekked, getting there to settle Rome in 3750BC.
After popping out a couple of Curraghs, and a pair of Warriors for MP duty, I started the 20K run with the Colossus.
AA Wonders: Colossus, MoM, Great Library, Hanging Gardens (but only just - this was another build, Temple of Artemis IIRC, that got snatched at the last minute and was only rescued by an AI researching Monarchy on that very same turn); Temple, Library, Colosseum.
MA Wonders: Sun Tzu (for GA), KT (very handy!), Sistine Chapel, Shakespeare's, Copernicus, Newton's; Cathedral, University.
IA Wonders: ToE, Hoover's. I lost Universal Suffrage by 3 or 4 turns, annoying because Hoover would've been a shoo-in given my tech advantage at that time. Disappointing, but as no AI ever had more than one source of Coal until about 6 turns before I won, I couldn't rail up and was stuck at 33 (Factory), then 44 (Hydro Plant), shields per turn.
Modern Wonders: None. I was working on the UN, but a Persian city had around 80spt and would easily have beaten me, even after I'd railed up.
Wars: One, early on, with the Dutch. After that, I was on very good terms with everyone. Having a huge stack of Crusaders built up probably helped keep some of the wolves from the door. Later on trading for Oil and Rubber, and having nothing else to do, allowed me to build an offensive force that probably would've seriously dented my near neighbours.
Research: Modern techs in around 20 turns, without a Research Lab. Not exactly an issue. I was tech leader throughout the game. OCC on Regent isn't without its difficulties - good diplomacy is required - but it's not at all tricky.
4. Future plans
Keep moving up in difficulty and world size. Emporer/Huge will end up my "milking" attempt, as the Mayans. Monarch/Large will be a UN win, with a Scientific Civ (Greece, I think).
This leaves 3 difficulty levels and two victory conditions.
A solo Domination win on a standard-sized map at Demi-God I consider to be a personal challenge. I haven't quite decided on the Civ, but China or the Ottomans are favourites.
The 100K game is likely to be tricky at Deity or Sid! I also want to submit a "true" 100K, on a standard world, and also make it as quick (real-time wise) as I can. In which case a drop back to Chieftan, playing as Babylon.
Deity and Sid. Technically I need neither for QM status, but I want the Full Monty. Both will be tiny worlds. Deity I may be brave and go for Pangaea. Sid I will load the dice heavily and go with the Byzantines vs. Arabia and America on a cold, arid, bumpy, 80% Archipelago.