I'm going to start a new 100k attempt, I think I have a better idea of how to go about it:
1) switch the civ to Sumeria; cheap Universities are a better bargain than cheap Cathedrals, for a game that's going to go past Education
2) no religious opponents, and go for a CB SGL, I really want the Pyramids
3) less culture, more military before Feudalism (the only revolt will be Despotism to Feudalism), build a large stack of horsemen to upgrade, then use disconnect/upgrade
4) add another opponent (maybe more, although I prefer to be able to see everybody on the Foreign Advisor screen if possible) - that should help keep the AI smaller, thus with less culture
I have to wonder if archipelago 60% could work out better than pangea 60%. The domination limit will end up higher. There also exist more coastal areas, so use of sea squares will happen more often with culture pops, and thus there exist fewer tiles per city on average counting towards the domination limit. Some 60% archipelago maps also end up having a large mass of connected land.
Also, at some point (or early on if you feel comfortable enough), it might make sense to setup 1 or 2 turn worker pumps. After rails and the wars if you don't have enough food and production for them early. Ignas's Chieftain game had a fair bit of workers getting joined to cities for purposes of pop-rushing. Maybe even the core builds culture last, while the other cities have their culture pop rushed in.
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