eldar02: Mayan Madness!

2950BC (1) Inca Warrior appears on our borders on coastline in North
2900BC (2) Exploring warrior met Hittite warrior. Their up Alpha and BW too, No trades. No surprise there really.
Copan founded. set to warrior.
2800BC (4) Iraquois appear south of us.
Trade Alphabet for Masonary + 7g. Change to writing. 0g income gets us it in 40 turns. So I put it at 20% in 50 turns. Min research.
2670 (7) Copan produces warrior. Fortified as village is surrounded by 3 other civs warriors. Don't want to tempt anybody. Changed to worker. Grow in 5 worker in 5.
Worker starts irrigation trail.
2590 (9)
Trade WC with Hittites for 4gpt & 69g. (only one they had with leverage)
Trade BW with Iriquois for 1gpt and 4g ( edit: and WC That's why I picked one that another was short of)
2510BC (10)
Granary in 1
Worker in 1.
 
I must have missed one of the buttons to attach files.
p.s. I'm sure I did it this way last time. :confused:
 
I always upload and post a link to the CFC uploads directory.
 
hey any spots left for me? i want to seem an even more freakish stalker of hawklord! (i swear hawk i didn't come to succession games looking for you!)

emporer is usually the highest i play and win at (though i just won on sid as carthage in Rise of Rome :eek: (got lucky, cut all roman access to iron quickly) ) so i'll probably be asking for lots of advice!
 
Well it says there not to upload files smaller than 500k. And there only 51k. So I was being a good boy. :thumbsup:
AND your being a naughty one :thumbdown
Unless its not the easy upload bit below.
 
Got it. :)

I will probably play tomorrow sometime.

I'm definitely happy with the settler move. I don't think the jungle is too bad for our expansion, as the AI always seems reluctant to settle on it. The marshland is also guaranteed territory as the AI certainly avoids that terrain.

@Shevek, sorry for the assumption. It was nationality rather than gender I was trying to highlight. I'll try to keep my jokes under control in future. ;)
 
Just a thought. It would be nice to know what's to the south east before settling another city. By the look of the world it will be more swamp, but you never know. Maybe the warrior from Copan could go and look once the "tourists" have gone away.

BTW Hello again niveclough. It looks like we are going to be on the same team for a change. I can find out all your secrets :) OhOh wait a minute you can find out mine too :eek:
 
Welcome on board, nivekclough - we now have a full roster!

My rudimentary calculations deem that, as long as the Governer in Chichen Itza is set to prioritize shields (upon expansion), we can squeeze a 4-turn warrior/settler factory, from size 4.5 to size 6.5 (we can't go 5-7 because we don't have fresh water).

We need 2 irrigated Cows (plains + one grass), 1 mined cow (plains), 2 mined desert or plains, 3 in any combination of irrigated plains or desert, or mined grassland.

So, size 4.5:
Work All 3 cows, and one of the mined plains/desert.
+5 food, +8 shields, +2 on growth to size 5 as the governer assigns a worker to the other mined plains/desert. That's 10 for our warrior.

Size 5:
All 3 cows, one mined plains/desert, one irrigated plains/desert or mined grass.
+5 food, +9 shields.

Size 5.5:
All 3 cows, one mined plains/desert, one irrigated plains/desert or mined grass.
+5 food, +9 shields, +2 on growth to size 6, giving 20 so far.

Size 6:
All 3 cows, one mined plains/desert, two irrigated plains/desert or mined grass.
+5 food, 10 shields, giving exactly 30 for the Settler.

If we don't trust the governer, just run a 4-turn settler farm from 4-6.

Neil. :cool:
 
My ISP has been down most of today so I haven't been able to get online until now. I wanted to check for any more opinions before playing my turns, which it looks like I was right to do. I will be playing soon.

I certainly thought CI had settler factory potential when I took a look at the save. I usually find that setting the governor to emphasise production is unnecessary when producing more than 3fpt surplus. In these cases the city seems to automatically want to bring food excess down in favour of shields. (In other words I never use the governor and settler factories always work correctly for me).

@Hawklord, yes I was planning to get some more warriors out exploring asap, plus a couple of curraghs when I can.

Welcome nivekclough :salute:
 
I'd rather run the warrior/settler factory, as it's very neat and it wastes neither a single shield nor a bushel of grain! (or should that be side of beef in this instance?!)

Neil. :cool:
 
Zakharov said:
@Hawklord, yes I was planning to get some more warriors out exploring asap, plus a couple of curraghs when I can.

I think Chizen Itza should concentrate on settlers/warriors. Eldars factory sounds great. The only exception I would make is a barracks so that we do not get too many regular warriors.

Our next city ought to be on the coast by the fish anyway. That could produce the curraghs.

BTW there might be some better terrain south of Cuzco. Maybe we can grab some there.


Zakharov said:
I'll try to keep my jokes under control in future. ;)
Oh no, don't do that. :eek:
We don't want a boring, jokeless SG now, do we? ;)
 
Hawklord said:
2590 (9)...
...2510BC (10)
One turn took 80 years? ;) I therefore played only 9 to end at turn 40.

2510(0)- Science down to 10%.
IBT- CI, Granary > Settler
Copan, Worker > Warrior

2470(1)- zzz
2430(2)- Warrior spots Hittite borders.
2390(3)- zzz
2350(4)- CI to size 4, luxuries to 10%.
IBT- CI, Settler > Warrior

2310(5)- Settler sent towards Eldar's red dot with a warrior escort.
Luxuries to 0%.
IBT- Copan, Warrior > Warrior

2270(6)- New warrior sent W to explore.
IBT- CI, Warrior > Warrior.

2230(7)- New warrior sent S to explore. Luxuries to 10%.
First exploring warrior in the S meets a Roman warrior.
All 4 of the other civs have the same techs as each other.
2190(8)- Palenque founded > Worker in 10.
IBT- CI, Warrior > Curragh in 2.

2150(9)- zzz

Notes:

The worker doing nothing near CI should road and mine the plains. I am building the curragh as a bit more work needs to be done before the settler factory is ready.

We are agricultural so it should be the deserts irrigated and the plains mined as this gains an extra food.

If the team doesn't agree with the curragh build then it can be switched to the barracks that Shevek suggests. (I had finished my turns when that was posted).

I'm afraid there is no better terrain for us S of Cuzco. The Iroquois and Hittites have already settled it. We are stuck with jungles and marshes. I think workers are a priority.

From the number of civs met I think we can assume this is not an archipelago. (The settings were random weren't they?)

Treasury: 37g, +5gpt, Writing in 34 @ 10% sci. We are paying a total of 5gpt to other civs for 9 more turns.

One image shows our trading situation. We are well behind. Until our gpt payments expire we are stuck.

The other image shows the land to the W. I have added Eldar's blue dot site, along with two more dots. The red one is the ideal site, but I don't like settling next to volcanoes. I therefore prefer the yellow dot. What are people's opinions? Both sites will of course require many worker turns before they are available.

I have already got three warrior explorers out, so there is no need to plan for more.

Roster:

Shevek - up next
nivekclough - on deck
eldar
Hawklord
Zakharov - just played
 
Okay... given we skipped 4 turns before settling to start, I think we should just pump settlers from CI until the warrior/settler factory is ready.

It's mainly about giving the impression to the AI that we're strong. More military and cities = more powerful. I'm not worried if they're regs, we should have a barracks city up and running by now (or soon) to pump out Archers and Spears. We probably want to think about taking on the Inca, given they have even worse territory than us, and are in our way, and are sitting on some Spices :)

Neil. :cool:
 
As far as I have gathered, but not experienced yet, volcanoes blow up and create mess occassionaly. ???? So it would be best to keep away, like on the yellow.

Where does that trades thing come from it looks very useful, I heard about one that shows all the time. If that is it WHERE DO I GET IT? :mad:
Otherwise Yes lots and lots of workers.

Can the warrior go and see what is on the coast to the south? It would be better to go that way for minimum corruption if there is any good tiles over there.

This is a fun way to play Civ with other people. (And learn stuff too :eek: )
 
Don't settle right next to a volcano - there's a chance it'll erupt, and it can wipe out anything next to it.

There are two great utilities available, both of which have their pros and cons but help enormously, especially in eliminating tedium:

Dianthus's CRPSuite, of which MapStat is the utility which you run in-game to monitor things as you go along.
Ainwood's CivAssist, which I use, as it has a very handy pop-up window that hangs over the main playing screen.

Neil. :cool:
 
Tried those utilities Wow, these are very helpfull. Makes it much easier to manage. Well worth it. Probably the best tip I've had. good job I joined up here :) :D :) :D :)
 
Playing at emperor requires good trading skills, which requires knowing what the other civs have every turn. There is no way I would have the patience to check the trading screen for every civ each turn, so if it wasn't for CrpMapStat I would probably still be playing Regent.

I have both utilities installed. Personally I prefer to use MapStat but I also use CivAssist if I am doing a 20K attempt.

If the other team members don't have one of these programs installed then I highly recommend that you do.
 
Got it and am looking at the save now.
 
1. We shouldn't be too concerned about city sites on marshes yet. The AI will not settle there and we need townsup quickly. So I would ignore the marshes until we have loads of worker spare and all other posible sites are settled.

2. Curragh seems to be a good choice. It delays the next settler by only 2 turns and will give us quick news on the lands SE of CI.

3. We should try to settle next to rivers whereever possible. We are agricultural after all. There is a hint of river at the mountain S of CI. And there is the river S of Copan.

4. What does the team think about our UU and how to use it?
It would be good to hunt some barbs. But have we seen any barbs in the vincinity yet?
 
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