Pre-Turn: all good
T2.
Gain a turn over Philo with the roads
MM is out, celts and mayans have it.
T3.
Philosophy -> Literature -> CoL
Lit +18g for MM (celts)
Lit for Myst +48g - Polytheism isn't out yet. (mayans)
Lit + MM for Math + IW + 12g (Korea) -> Construction is out
Lit + MM for HBR +31g (Red beard)
Monopoly on philo is intact but insufficient for Construction.
Start CoL at full deficit with 134g to burn (19 turns though)
T4.
Korea learns currency, Maya buys, we can't afford either
T6.
Maya completes the pyramids
Philo drops in price so I sell korea and celts for 77+22g
T7.
Celts learn philo and it's no longer good for a thing ...
T10.
Mayas learn CoL. Yay =/ Philo +216g won't buy it but is close to a deal, so within a turn or 2 we might be able to get it.
OTOH we could buy it for 14gpt, philo and 12g, for a min run on Republic afterwards during our massing of troops.
Akkad is building catapults, Babylon will have a chop for its next bowman (can be redirected to Ellippi with a wonder too)
Average vs vikings, weak vs 3 others - which shows definite progress, considering vikings begin with archers.