Elder Scrolls Mod

cubsfan6506

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Oct 5, 2006
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I am currently working on a elder scrolls mod. THis is far from finished and should be finished in late January early febuary. The only work that I have done so far is all the units and buildings named. There are no animations yet. I still need to place the cities and other things.
I would appreciate any help that i can get.
Right now i would appreciate any argonian and Khajjite animations.

Later on I would appreciate playtesters

Credits
Terrain: Snoopy
Map: Forgot will post later
 
So.. someone finaly took it out of the freezer.. hope you make it good buddy, I only got as far as getting us a Redguard LH, Grandraem will be releasing it sometime soon :)

Will you be making a scenario, designed to work only on a Tamriel map, or will it be a random map mod?

For argonians you have around 10 lizardmen units, and Darque is going to make 2 or 3 more :)

Khajiit on the other hand.. we have none. Nada.

So, care to post some more info, tech tree, unit lines.. Any initial ideas?
 
I am making it on the map of tamrial.
I am considering techs at the time.
I will probaly release some info later tonigt.
I would appreciate any suggestions.
 
Yes, its nice that you are making it on the map, but will it be playable only on that map?

When does the timeline start? Dawn of Tamriel, dawn of Empire.. Are the Elves splitt or are they still one race? Will you have Dwemer in the mod?

We don`t have khajiit, darkelf, or redguard units, and the woodelves are kinda poor. Maybe halflings would work for them?

What style will you use for the Empire? Romans like in Morrowind or will they be more like Oblivion? Or will it change by eras?
 
Alright ive been gone for a while. I plan to make the scenario around the assanitation of the akavari pontenates. When the empire assamilited into independent nations. The only nations that have a decent chance will have a decent chance of winning will be cyrodil, morrowind, and the high elves.
 
Im done for tonight any ideas are open and would be appreciate
 
More basic info
Basic attack units
Cyrodil imperial legionare
Morrowind Ordinater
Elswyr Gueriila
Black Marsh Argonian Guerilla
Summerset isles: High elf destruction master
Orc: Orc beserk
Rest of the humans undecided
 
I am currently working on a elder scrolls mod. THis is far from finished and should be finished in late January early febuary. The only work that I have done so far is all the units and buildings named. There are no animations yet. I still need to place the cities and other things.
I would appreciate any help that i can get.
Right now i would appreciate any argonian and Khajjite animations.

Later on I would appreciate playtesters

Credits
Terrain: Snoopy
Map: Forgot will post later
If you need play testers you can Count Me In, I've been waiting for this thing forever! Sorry about the animations, I'm not good with making units & animations but I'm sure someone else can help you there.
 
If you need play testers you can Count Me In, I've been waiting for this thing forever! Sorry about the animations, I'm not good with making units & animations but I'm sure someone else can help you there.

alright you are in I will contact you when it is ready any particular civ that you want.
 
sure but i ask that if you know how you take some screenies and send me them. Also give me some ideas about how to balance play. Morrowind and the Imperials are supposed to be the most powerful though. YOull probaly get it in about a month.
 
Alright, I'll help balance gameplay and stuff. As for the screenshots, do you mean in the editor or CIV3 gameplay pics? I can do both
 
Alright, I'll help balance gameplay and stuff. As for the screenshots, do you mean in the editor or CIV3 gameplay pics? I can do both

alright probaly just like two gameplay pics and one editor thanx a lot
 
Early Tech Tree sry mistacke earlier uploaded the wrong file.
 
I am shutting down this thread but not the mod. THis is because im not far enough along to develpmont to post anything.
 
Can a mod please delete this topic.
 
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