Eliminating a civ?

I do it from time to time, provided I'm ready to do it to a couple other civs in a Continents game. I do it to prevent them from being a nuisance later on - if they're not finished off they'll constantly denounce you, setting you up for a bad midgame, and their spies staging coups and rigging elections become a pain. Also, that's a couple voices against you in the Congress.

I'm starting a game as Rome right now, with neighboring Egypt, Arabia, and Venice. Egypt's already built me five wonders in Thebes, so that has to be taken. Arabia has forward settled me, so that's next. Venice I may or may not let live, depending on when I finish with the first two. He's going extremely heavy religion though, so I have a feeling the prophet spam will be obnoxious.

You don't use a chainsaw to cut a cake, and you don't pick a Civ with two Classical Era powerhouses to play peacefully :)
 
This is one of the more amusing things i find in Civ V. When you take out someone and leave them with only few cities, all of a sudden all the neighbors declare war on that nation and destroy him. lol. It's like a pack of piranhas. :)
 
Yeah - you avoid the heavy warmonger hit, and they get a lousy piece of real estate.

When I play domination, I try to pick a route around the continent. Any city not in my way, I leave alone, or if I have to take it, it goes into the fire if it is not part of my marching road.
 
This is one of the more amusing things i find in Civ V. When you take out someone and leave them with only few cities, all of a sudden all the neighbors declare war on that nation and destroy him. lol. It's like a pack of piranhas. :)

Thats true, though they might not get to destroy him, given how bad the AI is at AI vs AI offensive warfare.

A couple of games back I left Greece with one city (Sparta, appropriately) and found I'd soon enveloped him fully, with his cultural borders 360 surrounded by mine.
Preying on weakness, multiple other civs declared on him, but as I was denying them Open Borders to most of them, only one civ had any way to approach him. Meanwhile Greece was becoming a lapdog to me, pathetically grateful for being allowed to live and living off spare luxury handouts that I couldn't trade elsewhere. He kept voting for me on pretty much every vote, and all his trade routes were coming my way.

Eventually I backstabbed him again, declaring war on him unexpectedly in order to help along my Autocracy Culture victory.
 
Unless the world was also at war with Attila they already consider you a warmonger for taking his capitol. It might not show right away but at some point everyone will denounce you.

If you leave him alive he will denounce you constantly, spy on you, prophet spam you and generally be a pain. He can also spam out settlers and respreads like a plague. Removing him stops all of that and also gets a few votes out of the world congress.

If you are going to warmonger get a warmonger friendly civ to be your buddy. The Danes are a good friend for this, Harald likes a good fight and makes a good trading partner. You need a friend, you do not need to be loved by all.
 
Unless the world was also at war with Attila they already consider you a warmonger for taking his capitol. It might not show right away but at some point everyone will denounce you.

If you leave him alive he will denounce you constantly, spy on you, prophet spam you and generally be a pain. He can also spam out settlers and respreads like a plague. Removing him stops all of that and also gets a few votes out of the world congress.

If you are going to warmonger get a warmonger friendly civ to be your buddy. The Danes are a good friend for this, Harald likes a good fight and makes a good trading partner. You need a friend, you do not need to be loved by all.

Hear, hear! These little one city civs are still a nuisance, I fully support cleanup efforts. Sometimes while cleaning off my continent I'll try and keep a declared friend, and pay them to join the war.

I just hate seeing a few more little Hiawatha type cities popping up, or a great prophet rolling through, or the clockwork denouncing.
 
Well, to bring the conversation back full circle, I did indeed eliminate the Huns and paid dearly for it through the warmonger penalty. 3/4ths of the civs won't trade with me and those that do make me pay for it dearly.

Definitely should have left him with his two small decimated cities. ;)

Live and learn!

At least the citizens of Chicago will rest easy knowing you have avenged them.
 
In my present game, half of the civs hate me as a warmonger - the others still my friends/warring buddies. I had Japan down to his last ugly city, which he had won from Korea when he wiped him from the map. I took the city, and restored Korea. I figure that should give me some relief from warmonger hate, and Korea is stuck in the corner with one lousy city that will never amount to anything.

Saves me a little for happiness as well, to help when I wipe out more AIs. If Korea is ever foolish enough to try something, it would be wiped out in a couple of turns.
 
I never leave civs alive as it just isn't worth the hassle (and all they do is hassle even if there is no point to it).

The penalty is no big deal as long as you plan accordingly. If all civs have been located, you won't be able to trade, but that doesn't matter when you are dominating all territory and possessing all luxuries, anyway. That includes allying all city-states with their luxuries, of course.

Start dominating fairly early (Renaissance at the latest, preferably 1 or 2 civs in Classical or Medieval), and you'll have no trouble on most maps and will finish before Atomic Era, and sometimes earlier.
 
When an issue like that arrives, do what an average guy would do and not eliminate the civ. Instead, let someone else eliminate the civ. Sort of like a let the dead bury the dead thing.
 
When an issue like that arrives, do what an average guy would do and not eliminate the civ. Instead, let someone else eliminate the civ. Sort of like a let the dead bury the dead thing.

Damn, the more benevolent things to do in this game always turn out to be even more evil and twisted when you think about it. Want a diplomatic victory? Don't help your neighbour until they're completely wiped out, then go and rescue them :P
 
Damn, the more benevolent things to do in this game always turn out to be even more evil and twisted when you think about it. Want a diplomatic victory? Don't help your neighbour until they're completely wiped out, then go and rescue them :P
It's more evil if it was you that bribed the civ that took out your "friend".
 
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