I don't doubt that there are numerous situations where an army performs worse than expected, but I'll bet that there are just as many situations where armies perform better than expected.Originally posted by Quentin
I cannot prove it and I'm not going to try to prove it since I seldom go for a military game, I seldom get leaders. However I'm personally quite sure that my armies always lose more HP than single units. If I did not remember wrongly, once I had an army of longbowman and used it to attack another longbowman. It was not at around 8HP but I figured it was enough to destroy another longbowman. Guess what? The enemy longbowman lost one HP and my longbowman ARMY DIED!
**** happens.Originally posted by Quentin
Sorry, it WAS at around 8 HP.
Originally posted by TheNiceOne
The only thing this proves is that when a game is random, sometimes you're lucky and sometimes you're not.
Originally posted by Ozymandius
Hey there nice one
The next time my elite unit loses when a regular one does not I'll save the file for you.
If you think that the AI doesn't cheat..
Trade away communicatioins or advance with a civ and find that other civ's have it before you can contact them while still on your turn.. don't have the chance to sell it and profit myself but even the pooorest civ's have it
If you have a choke point that you can close off using troops, the AI knows about even when ten or so tiles away. Just try it. If the AI likes to cross your territory and you can block, it will turn around, open it and it wil turn again.
Kill another civ early and it spawns stronger than before, workers transport to the new location from their previous city and they have a second settler with a spearman rather than warriors.
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Hey to youOriginally posted by Ozymandius
Hey there nice one
Do that, I'll be very interested in seeing it. But remember that "save random seed" must be on. If not, it proves absolutely nothing.The next time my elite unit loses when a regular one does not I'll save the file for you.
I haven't seen this in the latest two patches, so I would like to see a save game with this as well. If I contact other civs and sell them techs during my turn, I always get to sell it to everyone first.If you think that the AI doesn't cheat..
Trade away communicatioins or advance with a civ and find that other civ's have it before you can contact them while still on your turn.. don't have the chance to sell it and profit myself but even the pooorest civ's have it
I know. This is a cheat, but remember that "memory" is damned hard to program. If the AI didn't know the position of your units, it would need a memory of where and when it saw some of your units etc. Instead of undertaking this difficult job, Firaxis gave the AI knowledge of the position of all your units.If you have a choke point that you can close off using troops, the AI knows about even when ten or so tiles away. Just try it. If the AI likes to cross your territory and you can block, it will turn around, open it and it wil turn again.
Not a cheat. This is a game rule, and after 1.21 you can toggle it on or off before you start a game.Kill another civ early and it spawns stronger than before, workers transport to the new location from their previous city and they have a second settler with a spearman rather than warriors.
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Originally posted by TheDS
Instead, I see it several times a game. For me, I have to chalk it up to my personal bad luck. I can't roll dice for $hit either, so I often seize defeat from the jaws of victory whilest playing Risk or A&A.
AAAAAAAnyway..... Now you know what's the deal. It's your personal bad luck, not the game's fault for picking up on it.
Originally posted by Maple
. . . Cavalry have an attack of six. Spearmen defend at two. They have a 33% <1 in 3> chance to defend against attacks.
Originally posted by Ozymandius
I think we are expected to attack with elite in the hope of getting a leader but the result is frequent losses of our finest..
If a 4 striper can beat a three, why can't a five striper?
Originally posted by Ozymandius
my point is:
If you have a choice of attacking units and one of your units is elite... save first ...
attack with elite... who dies. Reload
attack with veteran who lives.
reload try again (Random? seed.)
attack with elite, who dies, reload, attack with other veteran who lives?
I think we are expected to attack with elite in the hope of getting a leader but the result is frequent losses of our finest..
If a 4 striper can beat a three, why can't a five striper?
Too bad you haven't bothered to mark the results. Until you have some facts, I'll rather believe etj4Eagle who has proved that the battle resolution follows the statistically expected results.Originally posted by TheDS
While I haven't gone to the extreme lengths of spending half a day to reload a game and mark the results, and then spend the rest of the month doing this over and over, I have noticed that with startling regularity I will lose battles that are heavily in my favor.