Hmm, this is tough. I didn't realize how personalized people get with how they pursue a space victory! In the past, I assumed there was no other possibility other than getting factories early, but several of the saves didn't even have assembly line.
That said, I find it hard to evaluate saves that go along different paths than I am used to...
1st - ChrisShaffer - Good tech rate, building lots of factories, out of war with Monte, and Sids Sushi never hurts either
2nd - IPEX - I don't think Ipex got enough credit for their save. Even though tech rate isn't the best, builds are pretty good in cities. I am assuming the tech towards radio is to eventually try to get the UN in order to 'hopefully' help prevent an easy Gilga victory.
3rd - RJM - Good tech rate, but I am sad to see the lack of assembly lines and factories
That brings the totals to:
7 points - Chromium
6 points - Plattfuss
6 points - ChrisShaffer
5 points - RJM
4 points - Gumbolt
2 points - IPEX
That makes my save the winner! Woo!
That said, I sorta feel that perhaps the various strategies (factories first vs. rocketry/Apollo first) are so different that they need a chance to play themselves out so that we can see which works best. I am a bit split as to where to go from here. We could continue with the winning save and just play the rest out, but I sorta want to see how different people's strategies work. At the same time, it would be painful to continue having to stop and vote when most of space race victory is clicking away.
Here is what I think is the best compromise. I will 'recommend' we play from the winning save, but if you want to play from a different save (including your own), feel free. Doing this will hopefully give us a chance to see how different strategies work. Rather than having a vote at 1820, lets just 'check in' whenever we get to 1820 and then somewhere in the mid 1900s (if there is no victory yet). At the check in, just briefly describe tech path and building focuses and any interesting relations stuff -- then we will see who gets victory first, and how they got there.
We do need to set some time limits, and I believe that one full week 'should' probably be enough to finish up. If you believe that isn't enough time, let me know and we can extend it. Otherwise we will wrap things up next Saturday and decide on what we want to do in the next game
.
That said, I find it hard to evaluate saves that go along different paths than I am used to...
1st - ChrisShaffer - Good tech rate, building lots of factories, out of war with Monte, and Sids Sushi never hurts either

2nd - IPEX - I don't think Ipex got enough credit for their save. Even though tech rate isn't the best, builds are pretty good in cities. I am assuming the tech towards radio is to eventually try to get the UN in order to 'hopefully' help prevent an easy Gilga victory.
3rd - RJM - Good tech rate, but I am sad to see the lack of assembly lines and factories

That brings the totals to:
7 points - Chromium
6 points - Plattfuss
6 points - ChrisShaffer
5 points - RJM
4 points - Gumbolt
2 points - IPEX
That makes my save the winner! Woo!
That said, I sorta feel that perhaps the various strategies (factories first vs. rocketry/Apollo first) are so different that they need a chance to play themselves out so that we can see which works best. I am a bit split as to where to go from here. We could continue with the winning save and just play the rest out, but I sorta want to see how different people's strategies work. At the same time, it would be painful to continue having to stop and vote when most of space race victory is clicking away.
Here is what I think is the best compromise. I will 'recommend' we play from the winning save, but if you want to play from a different save (including your own), feel free. Doing this will hopefully give us a chance to see how different strategies work. Rather than having a vote at 1820, lets just 'check in' whenever we get to 1820 and then somewhere in the mid 1900s (if there is no victory yet). At the check in, just briefly describe tech path and building focuses and any interesting relations stuff -- then we will see who gets victory first, and how they got there.
We do need to set some time limits, and I believe that one full week 'should' probably be enough to finish up. If you believe that isn't enough time, let me know and we can extend it. Otherwise we will wrap things up next Saturday and decide on what we want to do in the next game
