Emperor help!

Not playing a lot of civ lately and a whole game takes days. I started the game, but who knows how long I can stick with it. In the past many times, by the time I finished the game the poster was long gone.

Have you looked at some of the excellent training SG's? One I recall that was very good is TR. I think it is TR2 that was emperor. It is in the linked list in the SG forum.
 
Thanks! I never expected people to be so analysing and so willingly (it probably doesn't spell like that, sorry I'm a swede) helpful!
I restarted the game and I'm going to try to use the tips you have given me to beat the game!

I'll come back with my progress as soon as I've taken a few beers, so maybe not until tomorrow :P

...should probably wait until I'm completely sober, I mean, I'm not a REAL ruler who can control a whole empire intoxicated :P

Thanks again!
 
Not playing a lot of civ lately and a whole game takes days. I started the game, but who knows how long I can stick with it. In the past many times, by the time I finished the game the poster was long gone.

Have you looked at some of the excellent training SG's? One I recall that was very good is TR. I think it is TR2 that was emperor. It is in the linked list in the SG forum.

Sorry, I don't understand the abbreviations, explain please :)
 
Not to worry about spelling. Here is a short list of the events to date.

4000BC:
Found town in place. Start a warrior. Select Alpha and set research at 20%. The minimum at this point. Worker to the cow.

3350BC:
Trade Mason for CB and 50 with Temujin. They know Alpha and BW. I have hit 3 huts, got one tech and a warrior and barbs.

3250BC:
somoeone destroyed Rome. May even be a volcano.

3200BC:
Met Ghandi. Barracks up and making an archer.

3150BC:
Ghandi wants Mason for NW, so I do that deal.

2x70BC:
start a granary as settler pops out and moves to site. I have upped research. I got a hut last turn with a map.

2590BC:
Met the byz and Theo trades Alpha for Mason and she gave some gold. Start on Writing.

2550BC:
Found town and put it on wealth for 5 turns as it is not growing fast enough to make a worker. Run research to 100%.

2390BC:
Met Wang Kon and he is up the Wheel. He had a worker in the cap, but I decided to keep the cash. Not sure if the worker was running from a barb or just passing through.

2350BC:
He offers Wheel for 150, so I do that.
Fix the preference, turn off all those animates (not battles). Turn on ask for build and color blind. The color blind is very useful for posting btw.

2310BC:
trade wheel + tech + 60 gold for Myst. I forgot the other tech.
Found Canton.

2070BC:
IW from hut, was known to most.

1990BC:
Met Tokugowa and swap 3 techs for HBR.
Swap HBR and some gold for Writing to Theo, which saved a few turns.

1830BC:
bust barb camp on the way to the next site.

1790BC:
found Nanking. Starts curragh.

1700BC:
found Tsingtao.

1575BC:
Found Xinjan. Take CoL for free tech. Started on Math.

1550BC:
Mongols DOW. I make a bunch of deals to the net effect is that I get Math and everyone other than Japan in on the war. They do not know the Mongols. At this stage of the game, I doubt much will happen. The bad news is I had to peddle techs around so all cept Japan are on par. Start research on Rep.

1525BC:
Sure enough the warrior near Canton turns and heads away.
 
BobbyJane, I looked at the town creation and it was 1075BC you build the 8th town. I have 11 at 1050BC. Your last town was #12 at 330BC and none for the next 1000 years. You have to push out faster and never stop.

That means eventually taking land from someone. If you let them pin you into a corner things will get rough. It will be very hard to keep up in research, if your are not growing and falling behind makes you a target sooner or later.
 
Bobbyjane Iam movingon to other games, so here is a final report.

1425BC:
found Chengdu, iron was hooked a turn or two back.

1075BC:
found Tatung.

1025BC:
found Macao. Hook up Silks.
Trade for Lit.

975BC:
Japan demands 42 gold. Not likely and Toku declares.

875BC:
Rep in and I make some trades for Poly and MM.
Revolt and draw 5 turns.

850BC:
finally got an elite from a korean warrior in my lands as Byz and Korea are dragged into the war against me now.

775BC:
Lost 1 sword in razing a Mongol town, autorazed.

750BC:
Mongols give me Ulaanbaar for peace. We are a Republic now. Abandon Ulaanbaar.
I have nearly 3 times the allowed units, so trimming time and town laying time.

670BC:
found 2 more towns.

630BC:
Found Kaifeng.
I make peace with the lovely Theo for Construction and I gave her Currency and Republic. I then made peace with Japan and gave them Republic for their gold. Basically I did not want it to go to Byz. Now I am in the Middle Ages.

I have no horses. I did not make peace with Korea yet. Not much fighting took place. I think I would normally have pressed on as Mongols could have been destroyed with little trouble, but decided that peaceful was what you would do. I had to give up the war happiness.

470BC:
Paoting and Ningpo founded.
17 towns and a settler will make another next turn. 5 towns on rivers. The next settler to come out will go to a river site as well. I have been cheating myself on workers though as the price to get the land grab. It is something we can make up
quickly, but does cost.

350BC:
Found New Beijing. Yangchow last for 19 towns.

330BC:
autoswitch to Sun Tzu from GW as it was finished by someone. This was the third switch in this process. Trade Fued as no wonder builds were going and we have nearly 300 shields in the box. We should be quite safe on Sun Tzu. I am a little surprised to not get a peace request from Korea.

Two more settlers will come out next turn and that fills the land on my east and north and west. Only a little to grab in the south close to Korea. I only have 3 spears and one is an elite, so not going to upgrade any. Maybe the one on the Korean border, if any units come that way.

210BC:
got a leader, make an army. Found New Shang last turn.

150BC:
New Canton built for number 21. The 1st is moving to attack Ulsan.

10AD:
I got what I need now so I make peace with all I could. I captured Ulsan and made peace with Korea. I then made peace with Japan. I did not contact the Mongols as they had just DOW, so not likely to talk. Japan had brought them in. I made peace with Japan as they had some uints in position to make me sweat.

I had a settler heading to fill the gap and then I need to connect the horses. I am working on Leos for GP as I got Sun Tzu last turn. I also finished the Epic, used a pre in Tsingtao. Well actually the HE will be done next turn. Korea knows Chiv and I see they have another source of horses.

I have free rax so that and a few pikes can hold off some knights. I also have the 1st to punish miscreants. I would say the game is won at this point. I am slowly building up the work force. Do not want to push the cost for support up too quickly as towns will be hard to come by now.

Going to focus on getting some towns to city size. FP is not far from completing and I put up a few more mines to speed it. No one knows Invention and no wonders are going up, so I should get Leo. I doubt the AI has a city making 20+ shields net. My next move would be to take a little from Khan.

90AD:
Captured Tabriz. New Nanking built last turn. 24 towns, yeah turn off the lights.

170AD:
Razed a Mongol town for 4 slaves.

210AD:
Found New Tsingtao. Cannot make a trade for Chiv so far. I have met all nations. I see Rome was eliminated by Japan as they have the town of Rome. Japan lacks Engineering, but no deals.

Screenie of the land.
 
BTW the purple archer is Ghandi and is moving away with a settler. Not a threat. He is still polite, imagine that. lol
 
Nicely done, VXMA. I'm at 10 towns in 1050BC, but with a settler on his way, so that's pretty close. However, it appears you are much better at continuing the settlers through war -- I rapidly drop to 3 behind you and stay there. A few things catch my attention. I see the potential to improve my game.

1. Surely you didn't lose just the one sword, did you? I lost a dozen or better. Don't know exactly. Wasn't counting. If you lost only the one, that would explain the settler difference, I suppose. Strangely, though, I got lots of elites, and only lost one of them, but never got a leader.

2. Why did you opt for Chengdu at the end of the peninsula, rather than 1 tile SW? Unless you build a harbor, its pretty hard to make a go of a city with 11 water squares. Or was it to avoid cramping Beijing?

3. Forbidden Palace in Shanghai is evidently a pre-build, but for what?

4. Biggest difference I see is in terms of tech and trading. I turned down offers to trade techs to annoy the Mongols into declaring (about 1800BC, IIRC). Consequently, I'm way low on techs -- middle ages around 100 BC or so, 500 years after you. However, the rest of the civs are about the same, so doesn't really matter to me -- swords have a longer useful life, and as you noted, horses are a little scarce.

5. What's going on in, say, Canton? How many are scientists? I don't see any harbors, so I'm guessing you have just the silks, not the gems.

6. "24 towns, turn off the lights." = switch to wealth?
 
"Skullsplitter"

"1. Surely you didn't lose just the one sword, did you? I lost a dozen or better. Don't know exactly. Wasn't counting. If you lost only the one, that would explain the settler difference, I suppose. Strangely, though, I got lots of elites, and only lost one of them, but never got a leader."

I cannot remember, but I doubt I lost very many. I would guess 3-4 tops. I have been playing Rat41 so I am lost about this game now.

"2. Why did you opt for Chengdu at the end of the peninsula, rather than 1 tile SW? Unless you build a harbor, its pretty hard to make a go of a city with 11 water squares. Or was it to avoid cramping Beijing?"

Looking at it I would say I would let it get to size 7 maybe 8 with the fish. No harbor. Later rails will let it go a bit more. It does not have to have any buildings and will provide unit support.

"3. Forbidden Palace in Shanghai is evidently a pre-build, but for what?"

Not a pre, just the FP. I just want it built any place I can get it up.

"4. Biggest difference I see is in terms of tech and trading. I turned down offers to trade techs to annoy the Mongols into declaring (about 1800BC, IIRC). Consequently, I'm way low on techs -- middle ages around 100 BC or so, 500 years after you. However, the rest of the civs are about the same, so doesn't really matter to me -- swords have a longer useful life, and as you noted, horses are a little scarce."

Yes trading is a big boost at Emperor and you have get lucky on the timing. I mostly do not allow trades, but this was just for show. Often getting around to check a turn later can mean no deal or a crappy deal.

"5. What's going on in, say, Canton? How many are scientists? I don't see any harbors, so I'm guessing you have just the silks, not the gems."

There is no need for harbors as the land is connected. I had Gems and Silk. I am pretty sure I mentioned them coming online in the log. Understand that some towns were put on wealth as I was over support limit and had enough troops to deal with anyone.

No one was going to jump me, with pike/MDI and an army. well they could, but it would cost them. If it was not meant to be a peaceful game to reflect the original play, I would have keep making units and taken down Mongols.

"6. "24 towns, turn off the lights." = switch to wealth?"
No, the wealth as I mentioned above was due to playing peaceful and not needing more units for now.
 
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