scoutsout
Minstrel Boy
Let's see if I can knock a little rust off my beat-up ol' sword.
Turn 1/4000 BC
Settler SE, worker mines.
Turn 2/3950 BC
Delhi founded, starts a warrior, research set to...Writing at 20%... considering that... not a lot of expansionist civs in this game, so this is risky. May need to build settlers in more than one city if we can't get a granary.... but this capitol site doesn't have the greatest settler pump potential.
Turn 3/3900
Turn 4/3850
Turn 5/3800
Turn 6/3750
IBT Delhi Warrior>Warrior
Turn 7/3700
With the mine completed, the next warrior is due in 4 turns. Warrior South, sees incense on a hill. Worker roads.
Turn 8/3650
Warrior is renamed "Warrior1", continues to scout south.
Turn 9/3600 Warrior1 SE to hill. Sees a goody hut.
Turn 10/3550 Worker has completed road, moves East. Warrior1 pops goody hut, gets barbs.
IBT - Barbs kill warrior1, Delhi Warrior>Warrior
Turn 11/3500 Rename warrior to "Blockhead", spends a turn in Delhi.
IBT - Cultural expansion...
Turn 12/3450
No barbs outside new borders. Blockhead NW, W; sees another river. Lux to 10%.
IBT - Barb shows up on our border.
Turn 13/3400 Blockhead pushes west.
IBT - Delhi Warrior/Warrior
Turn 14/3350 Worker mines, Rename new warrior Charlie, move him on top of the worker. Blockhead west.
IBT - Barb moves W, S of Delhi, I was hoping he'd go NW. Dangit.
Turn 15/3300 Charlie to Delhi, Blockhead SW to mountain.
IBT - the stupid barb dances East. Delhi Warrior>Settler.
Turn 16/3250 Name third warrior Dan-O. Keep him in Delhi, drop lux to 0%. Charlie E, Blockhead S.
IBT - barb moves SE of Delhi.
Turn 17/3200 Charlie is redlined killing the barb. Dan-O heads east, lux to 10%. Blockhead South.
Turn 18/3150 Blockhead South, Charlie into Delhi (lux to 0%), Dan-O east.
Turn 19/3100 Skip Charlie, Dan-O East, sees coast, Blockhead South.
Turn 20/3050 Worker NE, Charlie S (lux to 10%) Blockhead S.
I must have mis-counted something...because I thought this was supposed to end at 3000 BC, so I'll play another.
3000 BC. Blockhead SE, Charlie S, worker mines, Dan-O south.
That'll do it.
After action review:
Not my best opening. The minimum research gambit on writing will likely cost an opportunity for an early granary. If this start were to be continued, it would probably be necessary to alternate units, settlers, and workers and use a "spawn" approach, in which each new city builds a couple of units and a settler.
Turn 1/4000 BC
Settler SE, worker mines.
Turn 2/3950 BC
Delhi founded, starts a warrior, research set to...Writing at 20%... considering that... not a lot of expansionist civs in this game, so this is risky. May need to build settlers in more than one city if we can't get a granary.... but this capitol site doesn't have the greatest settler pump potential.
Turn 3/3900

Turn 4/3850

Turn 5/3800

Turn 6/3750

IBT Delhi Warrior>Warrior
Turn 7/3700
With the mine completed, the next warrior is due in 4 turns. Warrior South, sees incense on a hill. Worker roads.
Turn 8/3650
Warrior is renamed "Warrior1", continues to scout south.
Turn 9/3600 Warrior1 SE to hill. Sees a goody hut.
Turn 10/3550 Worker has completed road, moves East. Warrior1 pops goody hut, gets barbs.
IBT - Barbs kill warrior1, Delhi Warrior>Warrior
Turn 11/3500 Rename warrior to "Blockhead", spends a turn in Delhi.
IBT - Cultural expansion...
Turn 12/3450
No barbs outside new borders. Blockhead NW, W; sees another river. Lux to 10%.
IBT - Barb shows up on our border.
Turn 13/3400 Blockhead pushes west.
IBT - Delhi Warrior/Warrior
Turn 14/3350 Worker mines, Rename new warrior Charlie, move him on top of the worker. Blockhead west.
IBT - Barb moves W, S of Delhi, I was hoping he'd go NW. Dangit.
Turn 15/3300 Charlie to Delhi, Blockhead SW to mountain.
IBT - the stupid barb dances East. Delhi Warrior>Settler.
Turn 16/3250 Name third warrior Dan-O. Keep him in Delhi, drop lux to 0%. Charlie E, Blockhead S.
IBT - barb moves SE of Delhi.
Turn 17/3200 Charlie is redlined killing the barb. Dan-O heads east, lux to 10%. Blockhead South.
Turn 18/3150 Blockhead South, Charlie into Delhi (lux to 0%), Dan-O east.
Turn 19/3100 Skip Charlie, Dan-O East, sees coast, Blockhead South.
Turn 20/3050 Worker NE, Charlie S (lux to 10%) Blockhead S.
I must have mis-counted something...because I thought this was supposed to end at 3000 BC, so I'll play another.
3000 BC. Blockhead SE, Charlie S, worker mines, Dan-O south.
That'll do it.
After action review:
Not my best opening. The minimum research gambit on writing will likely cost an opportunity for an early granary. If this start were to be continued, it would probably be necessary to alternate units, settlers, and workers and use a "spawn" approach, in which each new city builds a couple of units and a settler.
