The
SAVE.
The timeline:
0 1870 Pre-turn: switch Madras to Warrior, Delhi & Bombay to Workers. Nobody will sell me Mysticism. There's also still a Settler to move. I move it SE towards the forest square indicated on the dotmap. Notice Bombay isn't between the Sugars indicated on the map... can still settle on the coast by the river, though. I'd like a coastal city, so we can get a Curragh out. So actually, I'll move the Settler E, can still go SE but I think a move to the coast is better right now. Move Settler. And there's still a Warrior to move, by Bombay, so I move him SW. And Plarq is still movable, too. He's on 1HP right now so I fortify. The Mongols are stuck in jungle, they could be a pushover.
1 1830 First full turn. Settler E. Worker W into Delhi, I plan to Road a BG, then the Game. Warrior (re-named 'Kapil') SW. Warrior back into Delhi & fortified. Lux down to 20%, -4gpt. No deals in the offing, still.
2 1790 Delhi Worker->Worker. Worker SW, will road to Madras. The other Worker goes to the BG NW of Delhi. Ideally I'd like to road the Game with it, but there's a Barb next to it and the Warrior in Delhi is only on 2/4 hps. I'll road first, if the Barb goes (which it should), I can get back there soon enough. Kapil W, he'll be asked to leave next turn by Spain but he's passing through anyhow. Plarq N. Settler E to the gold mountain, there is Fish but the Barb will be next the ideal settling spot next turn. I may take another, just to get a Curragh started. MM Delhi from Game to a forest, growth in 2 now, with the Worker still in 2.
3 1750 IBT: Spain, as expected, asks us to leave. Two Barb warriors are lined up next to Madras, I wish them luck - Madras is on a hill, after all! Both the Workers road. As expected, a Barb has moved to intercept the Settler; so I move it SE, instead of next to the Fish (we can pick them up later). Kapil W, now by the coast, spies a Barb Galley. Plarq W. No trades available.
4 1725 IBT: The Barbs ran away from Madras

Delhi Worker->Warrior, Bombay Worker->Barracks (it'll be our frontline vs. Spain), Madras Warrior->Worker. Madras Warrior (re-named Virender) heads W. Puts him on the NW/SE axis of the Barb next door, but across a river and in a forest should see him safe. Worker heads to Game to road. The Barb showing an interest in the Settler is about to be attacked by an English Warrior. Bangalore founded, working the forest to get a Curragh in 8 turns. Bombay Worker NW to a Sugar, to Mine & Road. Kapil N onto a mountain. Plarq W. Forgot to check trades... oops. Wasn't expecting much luck, though.
5 1700 IBT: Virender is red-lined, but the Barb dies. The English warrior and the Barb didn't duke it out
so now the Barb's taken an interest in the Worker on the Game. I'll move the warrior out of Delhi to protect it and increase Lux for a turn. Virender fortifies. Worker roads Game. Worker mines Sugar. Kapil W. Plarq W, next to Nottinham. Delhi warrior N,E to protect the Worker on the Game. 20% Lux is enough, so no need to up Lux. Forgot to check trades... again... D'oh!
6 1675 IBT: England asks us to leave. Delhi Warrior->Settler. MM Delhi to BG from Game, 2 extra shields and we still only need 2 food to grow. Worker SW to start road to Madras. Worker mines BG. Delhi Warrior fortifies. Lux down to 10%, -2gpt. Game warrior SE, trailing the Barb. Should get attacked next turn, I hope. Conscript Barb vs Vet in forest, I'm hopeful. Question: we do get the Barb combat bonus in defence, as well as attacking, don't we? Kapil W. He's on a hill, but right next to a Barb horse. Erk. Plarq S, away from Nottingham. No dice on the trading front.
7 1650 IBT: Virender is killed by a Barb

Bad news, it's the second of 2 in the stack. The second Barb move towards the Worker on the Madras road. The new Delhi warrior will cover him, so Lux will have to go up again. Kapil won 2-1 vs. the Barb Horse! And the one chasing the Delhi Barb won 2-0, and can move back to Delhi now. Delhi 3->4. Kapil W. Delhi warrior wakes & 2SW to guard Worker on Madras road. Forest warrior back towards Delhi. Plarq S. Worker starts Madras road. Lux to 30%, -5gpt. No trades available.
8 1625 IBT: England demands 22g, she gets it. First name on The List, Lizzie. A Barb impales itself on Madras, whose Warrior stays intact. The red-lined Barb heads off elsewhere. Kapil W. Delhi Warrior1 NE, back towards Delhi - the Barb threat is gone for now

And the other warrior heads back into Delhi. Lux down to 20%, only -1gpt now! Game Worker SW,S, we'll need a road to Bombay eventually so it'll start on that. Plarq SE. No trades.
9 1600 IBT: Kapil is red-lined by a Barb horse. Madras Worker->Barracks. I'd like to see a stream of Chariots/Horses coming out of it, with the odd Settler if necessary. The Mongols have started on the Oracle. Madras Worker+Warrior to forest, will start a chop & need protection from the Barb-next-Door. 2 warriors finally in Delhi. Worker roads grassland, first on the road to Bombay. Kapil W, and will die next turn to the 2 Barb horses he's found himself next to

Plarq S. Lux to 10% and we are back in the black (+1gpt)! I can't get a trade for a tech from anyone right now. Nobody has Writing (or IW) yet. Writing in 8, here's crossing our fingers!
10 1575 IBT: As predicted, Kapil dies. I hope he went well
Delhi Settler->Settler. I forgot to MM last turn but it didn't matter. I hate to say it, but there's a stack of 3 English Warriors near Bombay. The road to Madras is finished, though. Lux to 0%, +4gpt. Settler N,E to the Game. Plan to send it along the river, towards the coast. I send one of Delhi's Warriors with it, as it'll be going into the fog. Madras roadworker mines the BG it's on. Worker chops, and its escort fortifies. Plarq N.
ENGLAND HAVE WRITING! Even worse news for us, they must've got it from Ragnar, because Scandinavia suddenly have tech parity with everyone. Spain and Mongols don't have it yet, but will soon. We'll need Military, and soon, and be prepared to lose Bombay. England look like they're ready for war.
The picture:
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