Emperor training grounds--I need training!

Bede said:
@scout,
whassamatter, don't want to practice your city management?
Just for that, I'm gonna request a swap the moment I see a slugfest brewing. :p

Edit: Or maybe I'll request a swap and start a slugfest.
 
:lol: :rotfl:

I was thinking about setting you up with a "Charis":

You have three horsemen and a spear, and are are at war with the Turks! :D

@eldar,
I think 10 would be cool from here on out.
 
Okay, I'll play my 10 in the next couple of hours.

Neil. :cool:
 
The SAVE.

The timeline:
0 1870 Pre-turn: switch Madras to Warrior, Delhi & Bombay to Workers. Nobody will sell me Mysticism. There's also still a Settler to move. I move it SE towards the forest square indicated on the dotmap. Notice Bombay isn't between the Sugars indicated on the map... can still settle on the coast by the river, though. I'd like a coastal city, so we can get a Curragh out. So actually, I'll move the Settler E, can still go SE but I think a move to the coast is better right now. Move Settler. And there's still a Warrior to move, by Bombay, so I move him SW. And Plarq is still movable, too. He's on 1HP right now so I fortify. The Mongols are stuck in jungle, they could be a pushover.

1 1830 First full turn. Settler E. Worker W into Delhi, I plan to Road a BG, then the Game. Warrior (re-named 'Kapil') SW. Warrior back into Delhi & fortified. Lux down to 20%, -4gpt. No deals in the offing, still.

2 1790 Delhi Worker->Worker. Worker SW, will road to Madras. The other Worker goes to the BG NW of Delhi. Ideally I'd like to road the Game with it, but there's a Barb next to it and the Warrior in Delhi is only on 2/4 hps. I'll road first, if the Barb goes (which it should), I can get back there soon enough. Kapil W, he'll be asked to leave next turn by Spain but he's passing through anyhow. Plarq N. Settler E to the gold mountain, there is Fish but the Barb will be next the ideal settling spot next turn. I may take another, just to get a Curragh started. MM Delhi from Game to a forest, growth in 2 now, with the Worker still in 2.

3 1750 IBT: Spain, as expected, asks us to leave. Two Barb warriors are lined up next to Madras, I wish them luck - Madras is on a hill, after all! Both the Workers road. As expected, a Barb has moved to intercept the Settler; so I move it SE, instead of next to the Fish (we can pick them up later). Kapil W, now by the coast, spies a Barb Galley. Plarq W. No trades available.

4 1725 IBT: The Barbs ran away from Madras :) Delhi Worker->Warrior, Bombay Worker->Barracks (it'll be our frontline vs. Spain), Madras Warrior->Worker. Madras Warrior (re-named Virender) heads W. Puts him on the NW/SE axis of the Barb next door, but across a river and in a forest should see him safe. Worker heads to Game to road. The Barb showing an interest in the Settler is about to be attacked by an English Warrior. Bangalore founded, working the forest to get a Curragh in 8 turns. Bombay Worker NW to a Sugar, to Mine & Road. Kapil N onto a mountain. Plarq W. Forgot to check trades... oops. Wasn't expecting much luck, though.

5 1700 IBT: Virender is red-lined, but the Barb dies. The English warrior and the Barb didn't duke it out… so now the Barb's taken an interest in the Worker on the Game. I'll move the warrior out of Delhi to protect it and increase Lux for a turn. Virender fortifies. Worker roads Game. Worker mines Sugar. Kapil W. Plarq W, next to Nottinham. Delhi warrior N,E to protect the Worker on the Game. 20% Lux is enough, so no need to up Lux. Forgot to check trades... again... D'oh!

6 1675 IBT: England asks us to leave. Delhi Warrior->Settler. MM Delhi to BG from Game, 2 extra shields and we still only need 2 food to grow. Worker SW to start road to Madras. Worker mines BG. Delhi Warrior fortifies. Lux down to 10%, -2gpt. Game warrior SE, trailing the Barb. Should get attacked next turn, I hope. Conscript Barb vs Vet in forest, I'm hopeful. Question: we do get the Barb combat bonus in defence, as well as attacking, don't we? Kapil W. He's on a hill, but right next to a Barb horse. Erk. Plarq S, away from Nottingham. No dice on the trading front.

7 1650 IBT: Virender is killed by a Barb :( Bad news, it's the second of 2 in the stack. The second Barb move towards the Worker on the Madras road. The new Delhi warrior will cover him, so Lux will have to go up again. Kapil won 2-1 vs. the Barb Horse! And the one chasing the Delhi Barb won 2-0, and can move back to Delhi now. Delhi 3->4. Kapil W. Delhi warrior wakes & 2SW to guard Worker on Madras road. Forest warrior back towards Delhi. Plarq S. Worker starts Madras road. Lux to 30%, -5gpt. No trades available.

8 1625 IBT: England demands 22g, she gets it. First name on The List, Lizzie. A Barb impales itself on Madras, whose Warrior stays intact. The red-lined Barb heads off elsewhere. Kapil W. Delhi Warrior1 NE, back towards Delhi - the Barb threat is gone for now :-) And the other warrior heads back into Delhi. Lux down to 20%, only -1gpt now! Game Worker SW,S, we'll need a road to Bombay eventually so it'll start on that. Plarq SE. No trades.

9 1600 IBT: Kapil is red-lined by a Barb horse. Madras Worker->Barracks. I'd like to see a stream of Chariots/Horses coming out of it, with the odd Settler if necessary. The Mongols have started on the Oracle. Madras Worker+Warrior to forest, will start a chop & need protection from the Barb-next-Door. 2 warriors finally in Delhi. Worker roads grassland, first on the road to Bombay. Kapil W, and will die next turn to the 2 Barb horses he's found himself next to :( Plarq S. Lux to 10% and we are back in the black (+1gpt)! I can't get a trade for a tech from anyone right now. Nobody has Writing (or IW) yet. Writing in 8, here's crossing our fingers!

10 1575 IBT: As predicted, Kapil dies. I hope he went well… Delhi Settler->Settler. I forgot to MM last turn but it didn't matter. I hate to say it, but there's a stack of 3 English Warriors near Bombay. The road to Madras is finished, though. Lux to 0%, +4gpt. Settler N,E to the Game. Plan to send it along the river, towards the coast. I send one of Delhi's Warriors with it, as it'll be going into the fog. Madras roadworker mines the BG it's on. Worker chops, and its escort fortifies. Plarq N. ENGLAND HAVE WRITING! Even worse news for us, they must've got it from Ragnar, because Scandinavia suddenly have tech parity with everyone. Spain and Mongols don't have it yet, but will soon. We'll need Military, and soon, and be prepared to lose Bombay. England look like they're ready for war.

The picture:
plarq01_eldar_1575BC.jpg


[Continued....]
 
Map notes:
1. Worker chopping.
2. Worker mining.
3. Worker roading, suggest continuing to Bombay if possible.
4. 3 English Warriors!
5. Warrior+Settler, suggest the yellow dot (coast, river, will get the Fish).
6. Worker mining.
7. Worker mining.

Get the barracks done in Madras and start on military units (Archers, unless we need v. quick military, in which case Warriors). Try to keep Bombay, but abandon in preference to losing it.

A note on the Delhi MM: 2 turns at 4 food (working the Game), then MM to 1 turn on a mined/roaded BG. Growth in 3 turns, more shields.

Neil. :cool:
 
Doc Tsiolkovski said:
Didn't I told you that :p ?

...now that you mention it...

Of course, we're more than 50 turns in now, so we could've got there first if we'd started from scratch. Now, how do we beat Horses&Swords with just Archers&Chariots...?

Neil. :cool:
 
Not to worry. Three regular warriors does not a SoD make. They are probably hunting barbies. Though it does look like the English and the Mongols got the short end of the stick on the locations. :D
 
If I may offer comment: I think it's early to be building barracks in 2 of our cities. "Quantity has its own quality" at this stage of the game. We will want to pick a high shield town to build veteran units, but at this point we may be better off building regulars...

Do we have warrior code yet? I love archers....
 
I wasn't sure what to build in Bombay. Given there were only 4 turns left to go, and there'd only be 4 shields in the bin at the end of my set, I set it to something to pass the time... so what would people suggest we build in Bombay?

The way I see it, there are 2 options:
1. Another Worker. Get the road to Delhi done twice as quick.
2. A Temple, but then Spain has 1/2-price Temples too.

I suspect 1. far outweighs 2.

Neil. :cool:
 
eldar said:
The way I see it, there are 2 options:
1. Another Worker. Get the road to Delhi done twice as quick.
2. A Temple, but then Spain has 1/2-price Temples too.
Hmmm... a warrior perhaps? We need to be careful about peeling off workers too quickly, we need to let our towns grow just a bit. I can't look at the save right now, but a warrior followed by a worker might not be a bad combination. We do need workers, we just need to make sure we don't peel them off so quickly that we hamper growth... I'll have a closer look tonight.

From what I recall during my 20 turns, I don't remember seeing many high-food sites close to our capitol... there's a nice floodplain/wheat tile to the southwest, but I fear it would be woefully corrupt in despotism... it might be most suitable as a house of specialists later in the game...

Is there a food bonus somewhere north-northwest of Delhi? If so, perhaps we ought to consider such a site for possible worker/settler production.
 
I'd like to see if Bede has any input re: what we build in Bombay. But short of anything else, a Warrior before another Worker is probably good.

Neil. :cool:
 
Bede's input:
Bombay is onour front line at the moment, so I would say at least one warrior before anything else. Then maybe a worker, or a barracks depending....

Good call on putting Bombay where it is. It leaves room for a fishing town between it and Bangalore which will close the border without the expense of culture, and being on a river will not need an acqueduct for growth past six.

This is a position I dearly love, behind in techs, bit with a decent starting position We need to close up the borders to the north and west though, as somebody with a gallley could do an end around on us.
 
Bede said:
This is a position I dearly love, behind in techs, bit with a decent starting position...
Just be sure to lemme know when you get us surrounded and outgunned. :devil2:
 
Preturn- Switch Barracks to Warrior in Bombay.
3
Raise luxuries to 10% so Delhi doesn't riot, and MM for even growth. Harappa founded.
6
IBT- Writing==>Philosophy
7
Science to 90%. Trade Writing to the Mongols for Horseback Riding and 32 gold.
IBT- Barbarians kill a worker. Inca build Collossus.
8
IBT- Barbarian pillages something.
9
Calcutta founded.

We have two neighbors very close, 1 the current tech leader. I'm thinking about a pointy stick, thoughts?
 
Got it.

Detailed analysis later.
 
Opening thoughts:

We need to explore northwest, now!! THere is a barb camp and Emglish warrior visible there, We don't need the gold from the camp but we sure don't need the English settlin up there. Depending on what I find and the outcome of the Philospohy gambit...it may be time for an early war with..England, using the Spanish as a buffer while we continue to settle northwest.

First thing I do is wake up the workers snoozing in the capitol (?), and change the curragh build at Bangalore to a worker (there is already a curragh in the water to the south).

Now I'm going to troll for trades for Mysticsm and Polytheism. We can get Mysticism for 140g leaving enough in the kitty to fund Philosophy, but not enough to fund a buy on Polytheism. The most valuable techs we can acquire if the Philosphy gambit plays is Polytheism, or Map Making. Since the richest nation we know is England they will probably pay through the nose for Map Making, being a Seafaring nation after all, and it has great value for us as we can build cheap harbors for gold, being Commercial.

If you all haven't guessed by now I'm aiming for a Monarchy, rather than a Republic. Since we are religious we can always change once the eatly wars are over and the commercial trait is a little beter developed with the appropriate technology and infrastructure.

Will play tonight so comments please.
 
@Bede: I think your approach makes sense... go with it.
 
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