so, as many of you know, I've modded RFC and had the Carthaginians and the Celts swap places. The Celts are now fully playable with their own UHVs and everything the regular civs get (except a civilopedia entry).
However, I've noticed that the AI refuses to build any settlers or use any that they are given with the WorldBuilder after they spawn. I don't know why they won't use the units, even in their core area and with high ratings on the tiles indicating that they should *want* to settle there.
Does anyone know of any file(s) or code that might prevent a civ from building or making use of settlers? (They are buildable for them as they appear for the human player, and the AI won't even use free ones "gifted" to them. Very strange indeed...)



However, I've noticed that the AI refuses to build any settlers or use any that they are given with the WorldBuilder after they spawn. I don't know why they won't use the units, even in their core area and with high ratings on the tiles indicating that they should *want* to settle there.
Does anyone know of any file(s) or code that might prevent a civ from building or making use of settlers? (They are buildable for them as they appear for the human player, and the AI won't even use free ones "gifted" to them. Very strange indeed...)


