Enemies of Rome - version 1.29f (no expansions necessary)

UPDATE 06/09/2007
(ONLY THE SCENARIO AND THE TEXT FILE NEEDS TO BE RE-DOWNLOADED FOR THIS UPDATE, NO OTHER FILES)

Edited the Civilopedia description of Public Baths.

Adjusted the output levels for all terrains and natural resources.

Adjusted civilization colors.

Granary or a river is required to increase population beyond 8, to a maximum of 12.
A Palace or Aqueduct allows unlimited population growth for the city.

The cost to build a new palace has been dramatically increased.
 
I am just back from vaca and downloaded this scenario. I am getting
Error Reading File
"text.pediaIcons.text":ICON_BLDG_Public_Baths

It is in the the Text file as I found it. What may i be doing wrong? thanks!
 
I am just back from vaca and downloaded this scenario. I am getting
Error Reading File
"text.pediaIcons.text":ICON_BLDG_Public_Baths

It is in the the Text file as I found it. What may i be doing wrong? thanks!

It should work perfect. I just tested the downloadable files and it worked fine.

Make sure you UPZIP the text files into C:\Program Files\Infogrames Interactive\Civilization III\Text
 
UPDATE 06/12/2007
(YOU NEED TO REDOWNLOAD SCENARIO, TEXT, AND UNIT FILES. YOU DO NOT NEED TO DOWNLOAD ANY OTHER FILES FOR THIS UPDATE)

Added a new unit called Slave Master.

The Slave Master requires the discovery of Slavery and can accelerate production. Simply move your Slave Master to any city within your empire and he can complete the project under production. Once you use him, he's gone. The Slave Master is extremely expensive to build, so you will need a slave camp just to be able to build these guys within a decent time. If you do not have a slave camp then it will probably not be worth your time to build a Slave Master because it will simply take too long. Every nation can build a Slave Master except for Minor Nations.
 
UPDATE 06/13/2007
(YOU NEED TO REDOWNLOAD SCENARIO, TEXT, AND UNIT FILES. YOU DO NOT NEED TO DOWNLOAD ANY OTHER FILES FOR THIS UPDATE)

Slave Master unit has been replaced with a unit simply called Slaves.
Slaves are created by capturing enemy workers or by winning battles with an elite unit.
Slaves can be used to accelerate production in a city.
You can capture slaves before discovering Slavery, but you will need the discovery of Slavery to build a Slave Camp.
 
UPDATE 06/13/2007
(YOU ONLY NEED TO REDOWNLOAD THE SCENARIO FILE. YOU DO NOT NEED TO DOWNLOAD ANY OTHER FILES FOR THIS UPDATE)

Corrected bug where slaves had names of heroes.
 
UPDATE 06/17/2007
(YOU ONLY NEED TO REDOWNLOAD THE SCENARIO FILE. YOU DO NOT NEED TO DOWNLOAD ANY OTHER FILES FOR THIS UPDATE)

Took away the "Hurry Up Production" feature for Despotism in an attempt to fix a bug where AI Cities were mysteriously diminishing its population to 1. Hurry Up Production feature is still available for Monarchy and the Republic, but is monetary and does not diminish population.
 
UPDATE 06/17/2007
(YOU ONLY NEED TO REDOWNLOAD THE TEXT AND SCENARIO FILE FOR THIS UPDATE. YOU DO NOT NEED TO DOWNLOAD ANY OTHER FILES FOR THIS UPDATE.)

Added another city improvement called "Water Storage". It becomes available with the discovery of pottery, and will allow your town to grow beyond population 4 to size 8. The Water Storage improvement is not necessary if your town sits on a river. If your city has an aqueduct or a palace then it has unlimited growth potential.
 
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