asleepathewheel
Chieftain
- Joined
- Mar 5, 2002
- Messages
- 28
What I do is take all but one city on the mainland and extort all island holdings. Then you declare war in one turn or twenty, depending on the rep hit you want to take.
screwtype said:Sesn: I currently play on Monarch level. I started out on Monarch because it's one level higher than standard, and I usually find games too easy, but in fact I've found Monarch so hard I've actually considered playing at an easier level. I always seem to get way behind on the techs. But it appears one of my big mistakes has been to stay in despotism too long, in my latest game I switched to democracy and the amount of gold I'm getting is phenomenal - almost 1000g per turn. You can not only get quick techs with the gold but also do a lot of hurry production. So in my next game I'm going to switch out of despot early and see if it makes a difference.
What level do you play at?
socralynnek said:To clear up something:
There are 2 types of culture flips:
one is by pure culture (can be computed with flipcalc)
and the other one is following:
captured cities can flip back to their former owner in wartime
The chances depend also on culture and foreign citizens and they can also flip even if all tiles in the city radius belong to you.
So, if you sign peace with the civ that only has this island left, you shouldn't have any more culture flips to them.
I hope, I got the facts correctly.
Stapel said:I am affraid you did not.
There is only one type of culture flip. It always works the same.
As long as a city of yours has at least one civilian or tile of 'the enemy' there is aways a flip chance (if not garrisoned strong enough).
socralynnek said:That's definitely not the case. In peacetime, there is no chance that a city where no tile in the city radius is owned by an enemy civ flips, no matter how many foreign citizens are there.
Exactly that has happened plenty of times to me.That's definitely not the case. In peacetime, there is no chance that a city where no tile in the city radius is owned by an enemy civ flips, no matter how many foreign citizens are there.
Dell19 said:Yep cities never seem to be safe until a civ has been entirely wiped out regardless of workable tiles on the same continent or on a separate island...
IIRC this happened 3 times to our team in a succession game.
Well, we didn't lose many units to the flips, and were producing workers to speed the 'starvation'.SesnOfWthr said:Ouch. I would have burned the city after the first time out of spite.
Still say that starvation and leaving your units right next to the city are the best way to deal with flips.