Enemy Travel speed on your lands

srmacpherson

Chieftain
Joined
Jun 15, 2008
Messages
73
What is the reasoning behind allowing the enemy to sweep across your lands (or vise-versa I'm assuming)?
A neighbor has waged war upon me and in his first turn entered my lands 3-4 squares in, sacking cities and razing improvements as he went.
I could see 2 to 3 squares into his lands and none of these armies were there, so this means they travelled quite the distance to attack me.

Just because there are roads there, should not mean that the enemy has free use of them. You're in enemy territory, you don't have the same logistics that you do in your own or friendly lands. You shouldn't be able to sweep through.
 
They also may have had the Nox Noctis, meaning they were on the edge of your lands, but invisible.
 
I could see 2 to 3 squares into his lands and none of these armies were there, so this means they traveled quite the distance to attack me.

Not necessarily. If the enemy owned the Nox Noctis (the Shrine of the Council of Esus) then all of their units (excluding those in cities) would be invisible so long as they were in their territory. This form of Invisibility can't be seen by any unit, even Empyrean UUs. They could have huge stacks waiting just one tile away from your lands, just waiting to strike.

Esus civs can also have invisible units like Shadows hiding in your lands waiting to strike, and their units are not ejected from your lands when they declare war.


The commando promotion allows units to use enemy roads. The Raider Trait gives this to mounted, melee, recon, archer, and disciple units, and other untis can get it after combat 4.
 
*Cues the hippus soundbite music* It went through everyone's head I'm sure. Anyway, yes it is either commando or the CoE religious wonder. Other than that the only possiblity is Sidar ghost's.
 
Yes, well that would explain why I am getting my arse handed to me. as well as why he seemed to have gone on the defensive and pulled all of his units into his cities earlier in the game.
 
Hah, I lost my juicy capital to hippus horsemen the other day, so I tried them out for myself. They're easy to get, great to have, and bring in tons of money.
 
Commando Blitz Horselord Valin Phanuel is an absolute monster on the battlefield, as are Rosier the Fallen and Magnadine (though Magnadine is late). It's very very difficult to stop a 6-move Commando with 85% withdrawal and 3-7 first strikes. I remember one Hippus game where my Valin actually took on each of the Horsemen of the Apocalypse in solo duels (jousts? tournaments?) and won.

Anyways, my thought process on seeing an AI stack charge 3-4 tiles deep into my territory is usually "sweet, free XP with no chance of retreat or support" :lol:
 
Back
Top Bottom