Minor Annoyance
Deity
I'm wondering about the comparitive value of yields. I asked this one before but I posted in the wrong place and it wasn't noticed. I asked the mods to delete it but even they didn't notice it existed.
I found two posts where people had thoughts on the value of each yield.
http://forums.civfanatics.com/showthread.php?t=538077
This one was before the patch and he commented that health is often worthless, which is not true now.
Another one, here:
http://forums.civfanatics.com/showthread.php?p=13606913#post13606913
...had these numbers
Obviously the most valuable yield is whichever one you are lacking, but then again if the manufactory gave you 1 production for 2 energy and 2 unhealth you'd probably never build one even if you needed production. Same if the academy cost 20 energy.
There's a lot of factors that can change this but when people say they spam generators, academies, and biowells but never say they spam Terrascape, domes, or arrays so there must be some cost-benefit thought going on there. Some are good enough to use anytime without much worry about if it is worth it and some are situational.
Does anyone have thoughts on the comparative value of yields?
I found two posts where people had thoughts on the value of each yield.
http://forums.civfanatics.com/showthread.php?t=538077
This one was before the patch and he commented that health is often worthless, which is not true now.
1 ≈ 3
1 ≈ 3
1 ≈ 3
1 ≈ 1.5
1 health ≈ 2
Another one, here:
http://forums.civfanatics.com/showthread.php?p=13606913#post13606913
...had these numbers
+2 Prod = +2 Science = +3 Food (+1 surplus actually, food is wierd) = +1 culture = +4 energy
Obviously the most valuable yield is whichever one you are lacking, but then again if the manufactory gave you 1 production for 2 energy and 2 unhealth you'd probably never build one even if you needed production. Same if the academy cost 20 energy.
There's a lot of factors that can change this but when people say they spam generators, academies, and biowells but never say they spam Terrascape, domes, or arrays so there must be some cost-benefit thought going on there. Some are good enough to use anytime without much worry about if it is worth it and some are situational.
Does anyone have thoughts on the comparative value of yields?